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Overview: Chapter IV (Fields)

Did we miss anything in this section? Is there something we didn't discover? Let us know!


Walkthrough

1 - Ruined Mill

The ruined mill is involved in the quest The Heat of the Day.


2 - Raspberry Patch

The raspberry patch is involved in the quest The Heat of the Day. You'll find lots of raspberry bushes here.


3 - Crypt

You'll find a bunch of undead creatures inside the crypt, including alps, which you'll need to kill for the Alp Contract. You'll also find a Circle of the Barren Lands (a circle for the Quen sign), a Cat Harness (which you'll need for the quest Small Problems), and the trophy cemetaur Ureus.

Ureus is located behind a breakable wall in the southern part of the crypt. The easiest way to kill him is to leave the wall intact and to cast the Igni sign through it. That way you'll cook Ureus without him being able to attack you. When Ureus dies he'll drop a Cemetaur Head, and when you take the trophy to Tobias Hoffman (in Murky Waters), he'll reward you with 800 orens and 7000 experience points.


4 - Corpses / Wyverns

At this spot you'll find a pair of mangled corpses, plus the wyverns that probably did the mangling. You won't be able to loot the corpses, but you will find the steel sword Harvall on the ground next to them.


5 - Small Farm

You won't find much of interest at the small farm, just a camp site and a corpse containing Plum Cordial and a Torch.


6 - Teyu / Pond

You'll find the evil vodyanoi priest Teyu in the pond. Killing him won't affect the quest Ripples. When Teyu dies, he'll drop Teyu's Head, and when you take the trophy to Tobias Hoffman (in Murky Waters), he'll reward you with 800 orens and 7000 experience points.


7 - Druids' Circle

The druids' circle is involved in the quest Hunting the Wild Hunt (see #10).


8 - Circle of Walking Fire

This circle is for the Igni sign.


9 - Circle of the Winter Storm

This circle is for the Aard sign.


10 - Hermit's Hut

Either in or near the hut, you should encounter a hermit. He'll tell you about the Holy Grail, and he'll give you the quest Hunting the Wild Hunt. The hermit also acts as a shopkeeper (for books, ingredients and more), and he'll play dice poker with you.

Note: There are actually two huts here. The hermit's hut is the one beyond the barrows. The other hut is one of the possible rewards for completing Hunting the Wild Hunt.


Exits:
  1. Path to Murky Waters.
  2. Path to Lakeside.

Walkthrough

Introduction

 

Prologue

 

Chapter I

 

Chapter II

 

Chapter III

 

Chapter IV

 

Chapter V

 

Epilogue