Introduction & Advice
King's Bounty: The Legend is a fantastic RPG with combat almost identical in mechanics to that in the beloved turn-based strategy series Heroes of Might & Magic (which was of course based on the original King's Bounty roughly two decades ago). If you are a newcomer to KB, it's advised you read through this before your first playthrough. Though you won't find spoilers here, some tips might make the journey more smooth.

KB is mostly about minimizing losses in battle. Whether you choose Warrior, Paladin, or Mage, you will lose units (sometimes many) as you engage in battle with wandering armies. Fortunately, the developers have provided an almost limitless array of offensive and defensive abilities and spells to compliment your raw physical power. It will be up to you to manage your skill tree upgrades, hexagon arena, turn order, spell selection, and creature special abilities to find out your own preferred style of combat.

Fortunately, though deep, the mechanics of the game couldn't be easier to pick up. Please refer back to these tips if ever you become stuck or frustrated, which I doubt will happen - and note that some of the items listed as rewards in the walkthrough are randomized when your game starts (not all just some so if you get something different, that is why):
  1. Quests marked with an * on the link navbar are part of the main questline. As there is no set order of quests in this game, they are laid out according to where you first received it. For example, if you started a new quest in Greenwort, just look under the Greenwort section for the entire or sometimes partial name - some quests have long names.

  2. There are a couple game mods that can make the game more enjoyable. One in particular I would not live without is the camera mod. These are downloadable at the official site: When you enter, head into the forum and then to the mod forum to find it. It allows for a much higher and flexible camera angle and makes scouting and simply enjoying the scenery more accessible. Some mods include several in one file. To install, simply put the mod file in your KB > data > mods directory.

  3. In general, the Mage is considered the easiest character to play through the game with, due to his unique skill tree talent Higher Magic which allows you two spells per turn. The next easiest is the Paladin and then the Warrior, though this is debatable. It has been proven however that the game can be easily won on Impossible difficulty even with the Warrior, so don't make too much out of the decision and choose what best suits your preferred style.

  4. Normal mode is plenty difficult at the later stages for most people. The game is highly replayable, though long (a good thing!), and thus many people seek out higher difficulties after their first play. Hard is definitely hard, and Impossible is even more difficult, but once you figure out some key strategy spell, item, and move combos (those that work well together), the difficulty dramatically decreases.

  5. Thoroughly explore each area for collectible pickups on the ground, especially leadership banners, scrolls, altars, and chests. Then replenish your army with newfound leadership.

  6. With the speed of your horse, it is possible to lure monsters away from loot, run in to grab it, and then run back out stronger than before, which will help minimize your losses when you fight them at your leisure.

  7. Before you sail to the Freedom Islands (the first new continent), be sure to reach at least level 9 or 10 and complete as many quests as you can in the initial 4 areas.

  8. When you reach the Freedom Islands, sail around both the East and West portions thoroughly to easily collect lots of leadership and bonus loot without ever having to fight. Then make your way through the quests and creatures on a more even battlefield (they'll likely be more powerful than you at first until you do this).

  9. Some quests throughout the game will be too difficult to complete until you come back more powerful at a later time. This is true even in the initial starting areas. You will know when while playing but it will be made clear in the overview of certain quests.

  10. As far as skill trees, a few skills I would recommend. Scouting at 3/3 as quick as you can, Reserve 2/2 by midgame makes resupplying your army easy after losses, and Trade makes you a lot of money (which can be used up in the late game). Learning to at least 1/3 is also good if you want to max out your character by the end game.


Introduction & Advice


Greenwort Quests


Arlania Quests


Verlon Forest Quests


Marshan Swamp Quests


Western Islands Quests


Eastern Islands Quests


Upper Hadar Quests


Lower Hadar Quests


Taron Mines Quests


Ardan's Peaks Quests


Magic Valley Quests


Great Forest Quests


Vly of Thsnd Rvrs Quests


Gray Wasteland Quests


Death Valley Quests


Mehgard Quests


Demonis Quests


Haas' Labyrinth Quests


Murock Quests