Iron Throne Headquarters [Chapter 7]

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1 - Dhanial

When you enter the headquarters, you'll run into Dhanial here. She'll tell you that Sarevok seems way more concerned about becoming Grand Duke and causing destruction than he does about running the Iron Throne successfully. Then she'll flee the building.

2 - Pang Wallen

At this spot you'll meet Pang Warren, another merchant fleeing from the headquarters.

3 - Gregor

You'll meet a merchant named Gregor here. He'll let you pass if you tell him that you plan to kill Sarevok, but if you mention that you've been accused of killing the Iron Throne leaders, then he'll attack you (since apparently he's the son of one of them). Gregor is worth 650 xp, and he'll drop a Short Sword +1 and 350 gp.

4 - Tralithan

Tralithan is another fleeing merchant. He'll tell you that Sarevok is "more interested in carnage than control."

5 - Kalessia

Kalessia will inform you that she's an emissary from the Iron Throne headquarters in Sembia. When she learns who you are, she'll encourage you to kill that "upstart" Sarevok.

6 - Wirthing

Wirthing will recognize who you are, and he'll encourage you to gather evidence against Sarevok.

7 - Cynthandria

At this spot you'll meet Cynthandria, one of Sarevok's consorts (or "bimbos," as you might call her). No matter what you say to her, she'll attack you. Cynthandria is a mage, and she'll immediately summon the ogres Arghh and Ughh, but the battle should not be too bad. Just focus your attacks on Cynthandria first to disrupt her spells and remove her health.

Once you've done enough damage to Cynthandria, she'll surrender, and her ogres will disappear. If you decide to let Cynthandria go, then she'll lie to you and tell you that Sarevok can be found in the Undercellar (you'll actually run into a pair of his assassins there), and she'll give you two letters and a diary, which can be used as evidence against him.

If you decide to kill Cynthandria, then you'll earn 4500 xp for the battle, and when you loot the corpses you'll find a Mage Robe of Cold Resistance plus the three documents that you would have received otherwise.

  1. Exit to Baldur's Gate South.
  2. Stairs between Level 0 and Level 1.
  3. Stairs connecting Levels 1 through 5.
  4. Exit to the Western Sewers.