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You'll have two objectives in this area: to acquire three
Vials of Darkspawn Blood
, and to retrieve the
from the Grey Warden Archive (#11). The first objective will be pretty easy to complete. You'll encounter darkspawn in numerous places in the Wilds, and many of them will drop vials for you.
For the second objective, you'll need to fight your way south to the archive, defeating a hurlock emissary (#7), a hurlock alpha (#10), and more along the way. When you reach the archive, you'll meet a strange woman named Morrigan, who will tell you that her mother has the treaties. You'll then meet her mother, who will hand over the treaties to you before ominously announcing that "this Blight's threat is greater than they realize!"
After visiting with Morrigan's mother, Morrigan will escort you back to
, but before reporting in to Duncan, you might want to visit with the quartermaster, and you might want to complete the quests "The Mabari Hound" and "The Hungry Deserter."
When you finally meet with Duncan, he'll inform you that to complete the Joining, you'll need to drink the darkspawn blood that you brought back from the Wilds. Daveth will go first, and he'll die from the blood. Jory will then decide not to drink the blood, and he'll draw his sword to defend himself, but Duncan will kill him. Finally, you'll take your turn, and you'll survive. As a reward, you'll receive the amulet
After the Joining, Duncan will ask you to go with him to meet with King Cailan, who you'll find to the west. Cailan will go over the plan for the upcoming battle, and he'll assign you and Alistair to light the beacon in the
Tower of Ishal
when it's time for Teyrn Loghain's men to charge into battle. Duncan will then leave, and you'll be on your own.
1 - Missionary Jogby
On the corpse of the missionary you'll find a letter, which will give you the Quest-Related codex entry for
Letter to Jogby
and the quest "The Missionary." When you read the letter, you'll learn that it's from Jogby's father Rigby, and that it contains clues to a treasure chest, which you'll find in between two statues to the south (#5). Looting the chest will complete the quest.
Inside the chest you'll discover a
Wooden Kite Shield
, and another letter. This second letter will give you the Quest-Related codex entry for
Farewell Letter to Jogby
. If you read it, then you'll learn that Rigby feared the coming of the darkspawn, and that he planned to leave the Wilds. However, you'll find Rigby's corpse to the north (#6), so he didn't make it.
2 - Dying Soldier
You'll meet a "dying" soldier here. If you patch him up, then he'll stagger off to
. If you help him along towards death, then you'll lose approval with Alistair, but you'll find
on the corpse.
3 - Wilds Flowers
You'll find special flowers in several places in the Wilds. You'll need one of these flowers for the quest "The Mabari Hound" in
. If you didn't trigger the quest in
, then when you pick the flower, Daveth will mention that the kennel master in
needs such flowers to heal the dogs that have been tainted by darkspawn blood, and you'll receive the quest here.
4 - Abandoned Camp
Inside the camp you'll find an unlocked chest containing a
, and Rigby's field journal. Looting the journal will give you the Quest-Related codex entry for
Signs of the Chasind
After looting the field journal, you'll be able to spot chasind trail signs. This will start a sequence where each time you click on a trail sign (starting with the one just to the south), one or two more trail signs will pop up on the map, and then eventually you'll make your way to a hidden chasind cache (#8). Inside the cache you'll find a
, and more. Following the trail signs will also trigger and complete the quest "Chasind Trail Signs."
5 - Statues
In between the statues here you'll find a chest (see #1 for details).
6 - Missionary Rigby
On the missionary's corpse you'll find a will, which will give you the Quest-Related codex entry for
Rigby's Last Will and Testament
and the quest "Last Will and Testament." If you read the will, then you'll learn that Rigby hid a sealed lockbox in the abandoned camp to the west (#4), and that he'd like the reader to deliver it unopened to his wife Jetta in
You'll find the lockbox at the camp in the remains of a campfire. It won't make any difference what you decide to do with it. If you open the lockbox up, then inside you'll find a
, but you won't be able wear it or sell it, and it will never come up in conversation. If you leave the lockbox sealed, then you'll be able to deliver it to Jetta, but she won't give you any sort of reward.
7 - Hurlock Emissary / Dead Soldier
Right around here you'll be attacked by a hurlock emissary and a handful of regular hurlocks and genlocks. The emissary is a nasty spellcaster, so you should take him down as quickly as possible, and then mop up the rest. The emissary will drop a
when he dies.
Note: If the emissary immediately hits you with a fireball, taking your entire party down to about half heath, then you might want to run away and only return once you've healed up.
Also at this spot you'll find a dead soldier holding a
Pouch of Ashes
and an excerpt from local myths and legends. Looting the body will give you the Quest-Related codex entry for
A Pinch of Ashes
, which will detail how you can summon a wish-giving spirit named Gazarath with the right kind of ash.
If you then take the
Pouch of Ashes
to the pile of rocks to the north (#9), you'll summon Gazarath, but he won't give you a wish unless your wish was for a boss fight. When Gazarath dies, he'll leave behind a pile of rags containing an
. You'll also receive the Creatures codex entry for
8 - Hidden Chasind Cache
9 - Pile of Rocks
10 - Hurlock Alpha
You'll be attacked here by a hurlock alpha and some regular hurlocks and genlocks. The hurlock alpha will drop an
and more when he dies.
11 - Grey Warden Archive
- Path to