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You probably won't hit character level 20 by the end of the campaign, unless you do a lot of grinding on the overland map.
The more companions you add to your party, the less experience you'll receive.
Surprisingly, having a yuan-ti character in your party won't generate a lot of extra dialogue.
Your main character (the character you created before starting the campaign) is the only character you won't be allowed to remove from your party.
Your main character should be a stealth character. That's because the game will often switch to your main character when you enter the overland map (regardless of who you had selected), and without stealth enemies will automatically see you and attack you.
The Storm of Zehir campaign uses skill checks much more than the other NWN2 campaigns, and so you should try to avoid races with level adjustments, especially if the adjustment is +2.
Because of how death works, it's a good idea to have multiple characters who can heal.
Because of how the overland map and dialogue work (where you can choose the character who is in charge), it's a good idea to cover as many skills as possible with your party. That way, you'll discover more objects, and you'll receive more dialogue options.
We used a "vanilla" party when writing the walkthrough:
- Human Ranger/Rogue (16 STR, 14 DEX, 14 CON, 14 INT, 10 WIS, 10 CHA). This was our main character. She built up the skills Bluff, Disable Device, Hide, Listen, Move Silently, Open Lock, Search, Spot, Survival, and Tumble, and she selected favored enemies reptilian humanoids and undead.
- Half-Orc Fighter (18 STR, 14 DEX, 16 CON, 10 INT, 10 WIS, 6 CHA). He built up the skills Intimidate and Taunt, and he focused on longswords.
- Aasimar Cleric (14 STR, 10 DEX, 12 CON, 12 INT, 18 WIS, 16 CHA). He built up the skills Concentration, Diplomacy, and Heal, and he chose the domains Healing and Fire.
- Sun Elf Wizard (10 STR, 14 DEX, 12 CON, 20 INT, 10 WIS, 8 CHA). She built up the skills Appraise, Concentration, Craft Alchemy, Craft Armor, Craft Weapon, Lore, and Spellcraft, and she chose the Evocation spell school. She was also out crafter, and we used her when selecting crafting feats.
This party was equally effective in questing and combat, but obviously with all of the race and (prestige) class options available, you could go in a lot of different directions with your party. But as long as you have characters who can deal physical damage, can deal spell damage, can heal your party, and can do the rogue stuff, you'll probably be fine.