Side Quest: For Special Customers Only

Did we miss anything in this section? Is there something we didn't discover? Let us know!


You'll receive this quest from Zhiir (in the Underdark Black Market) when you ask him about his wares.


Zhiir will tell you that he only deals with "select clients," which does not currently include you. However, Zhiir will add that if you were to perform a task for him, then he'd be willing to add you to his list. He'll then ask you to travel to Tempest's Fury and find out why the mages there are late in delivering a book about elemental lore.

When you arrive at Tempest's Fury (located to the northeast of the Black Market), you'll meet a winged creature named Sylph. It will tell you that the "old masters" are gone, and that a new master named Sharnall has taken their place. Fortunately, you'll learn that Sharnall is currently elsewhere, and so you'll have a chance to snoop around.

Your goal in the tower is to pick up three keys (#6, #8, #9) and to use them to unlock the vault door (#5). Inside the vault you'll discover a locked and trapped chest, and when you open it you'll find the Tempest's Fury Research that Zhiir wants, plus a nice collection of other items. But Sharnall will take that moment to return to the tower, and he'll automatically attack you.

There are two ways to deal with Sharnall. You can just go toe-to-toe with him and his summoned air elementals (employing lots of area-effect spells to kill them), or you can use the Empty Ring of Djinni Summoning (#8) on him to bind him to the ring (and remove him from combat). The latter approach is much easier than the former, and if you follow it then you'll end up with a Ring of Djinni Summoning, which will allow you to summon Sharnall once per day. If you kill Sharnall, then he'll drop three (random) high quality gems.

When you deliver the Tempest's Fury Research to Zhiir, he'll reward you with 700 xp, and he'll open his shop to you. You'll find some nice items in his stock, including a few recipes, a Frost Longbow +1, and more.

1 - Sylph

2 - Arcane Nexus

You won't be able to do anything with this nexus until Act II.

3 - Binding Circle

4 - Skeletal Corpse

On the corpse you'll find a Quarterstaff +1, a Scarab of Protection +1, and Bracers of Armor +1.

5 - Vault Door

To unlock this door, you'll need three keys (#6, #8, #9).

6 - Chest

Inside this chest you'll find a Ring of Minor Cold Resistance, Sorlyn's Ditty, a vault key, and a contract. The contract will explain what the mages were doing for Zhiir, and why three keys are required for the vault (#5).

7 - Scrollcase

You'll find half a dozen spell scrolls inside the case.

8 - Chest

Inside this chest you'll find a journal, a vault key, an Empty Ring of Djinni Summoning, and more. If you read the journal then you'll learn that the djinni the mages summoned was unusually powerful, and that the ring should be able to bind it.

9 - Chest

Inside this chest you'll find a Brooch of Shielding, a vault key, and a spell scroll.

10 - Vault Chest

Inside this chest you'll find a Tower Shield +1, a Headband of the Binder, an Archer's Belt, Gloves of Spellcraft, the Tempest's Fury Research, and more.

  1. World exit.