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|Special||Copper Sprocket, respawning enemies, end of plane boss
|Portal||End (locked by boss)
|Bosses||Plane of Innovation boss: Iron Guardian
|Exits||Mine Level 2 (locked by boss), no exit (end of plane)
This level is also short, but it is a boss fight so it isn't easy. In fact, this is arguably the hardest
fight in the game. The Iron Guardian has the Copper Sprocket, but it isn't the siege engine of death
the bad guys want to make (which you never see), but the Iron Guardian is bad enough. It fires a hail
of arrows if you are in front of it outside melee range and double bladed arms if you are close enough
to melee. Out the back, it shoots caltrops that have a very high stun chance where if even one knocks
you over, something else will kill you a second later. Plus, just like other clockworks, it cannot be
poisoned or diseased, is completely immune to all fire effects, takes partial damage from most spells
and has a high armor rating. Then to top it off, it also has support from swarms of mini clockworks
The Iron Guardian has two weaknesses you can exploit. First, its attacks are very predictable making
it easy to time your blocks and attacks. Second, there is a sweet spot you can stand where none of its
attacks will connect. You will be too close and it won't try its ranged attacks, and too far away that
its bladed arms will swing and miss.
After the cutscene, start blocking to avoid a hail of arrows, and figure out where the enemies are. Keep
blocking and let the mini clockworks light up and then move or jump away. You can generally kill the
mini clockworks as they respawn, but there is too much to deal with when you first start the boss
fight, so you need to clean the field a little by getting a few to self-destruct before dealing with
the boss. This is especially necessary at higher difficulties where there are lots of mini clockworks.
If the mini clockworks are close enough, they will hurt the Iron Guardian when they explode, but they
don't do enough damage to be an effective strategy to defeat the boss. If you know what the level looks
like, you may be able to rush in and get into melee with the Iron Guardian before it shoots.
Block and time the volleys of arrows. Every time the Iron Guardian stops shooting, nudge closer and
block again. If a mini clockwork lights up, use the jump back button but turn so that you don't move
directly away from the Iron Guardian. After doing this a few times, you will eventually get close
enough that it will start swinging at you. If you see sparks hitting your shield, you are too close,
and arrows mean you are too far away. Once it is swinging and missing you can use spells and ranged
attacks without getting hit by the Iron Guardian. If you are playing a melee heavy character, activate
your beef up abilities in this sweet spot and then melee with it. Just make sure to time your attacks
as you swing, block, swing, block, etc... Do not try to get to its rear. While it moves slowly, it
can turn quickly. Plus, its rear stun attack will make sure the next attack kills you.
If mini clockworks come at you, use ranged attacks even if they are in melee range so that you don't
move. If you get swarmed by mini clockworks, jump back and nudge yourself back into position. If you
still can't kill the boss, you may simply be too low a level. If that is the case, you may be forced
to reset the plane from the beginning so you can gain more experience. To do that, go to "Exit Mission,"
go to the Plane of War, "Exit Mission" again, and then re-enter the Plane of Innovation.
Once the Iron Guardian is destroyed, pick up the Copper Sprocket. Use the portal to go back to the
first area on this plane, The Plane of Innovation. Speak with Giwin
and he will take your
Copper Sprocket and give you the Shard of Innovation. Take the Shard back to Natasla
will tell you to go to the Pit of Ill Omen to learn how to breathe underwater.
Most Efficient Route
Nothing to find. Just kill the boss.
Kill the boss quickly.