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|Enemies||Archer skeletons, melee skeletons (source of Bone Chips)
|Special||Breakable walls, one of three seals to be broken, Shard of Water (possible)
|Saves||1 total: start
|Portal||End at seal
|Exits||The Plane of Water (previous area)
In this area, like in the other two Safety Chambers, your goal is to break open a wall to let the water
rush into the Pit of Ill Omen. To leave the starting area, you must break open a wall with a melee
weapon. You will need to do this repeatedly to find your way to the seal (which is another breakable
wall) and then open it. Use the map and it will be obvious which walls can be broken. Your end goal
will be to get the Shard of Water which will appear if this is the 3rd and final seal you have broken
in the three Safety Chambers. Once you have the Shard of Water, use the portal to return to
on the Plane of Fear.
The seal can be found at the at the end of the path to the left of the start. When you pass the save
point, you know you are going in the correct direction. The other two routes are eventual dead-ends
with skeletons in each room.
Skeletons are the most common undead and are fairly basic. Certain spells and effects are particularly
useful against undead so check your spell descriptions. Also, undead are strong or immune against
certain effects such as poison and disease. Skeletons specifically are resistant to cold damage (but
not the effect) and are weaker against blunt weapons. Skeletons are also the only monsters that have
the potential to drop bone chips. Skeletons are very easy to fight and you shouldn't have any trouble
dealing with them.
Most Efficient Route
Follow the right wall, breaking every wall that can be broken. Use the portal to return to The Plane
Break the wall that leads to the save point. Continue along this path until you find the portal. Use
the portal to return to The Plane of Water.