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|Merfolk, archer skeletons, melee skeletons (source of Bone Chips)
|Breakable walls, one of three seals to be broken, Shard of Water (possible)
|2 total: start, middle
|End at seal
|The Plane of Water (previous area)
In this area, like in the other two Safety Chambers, your goal is to break open a wall to let the water
rush into the Pit of Ill Omen. To leave the starting area, you must break open a wall with a melee
weapon. You will need to do this repeatedly to find your way to the seal (which is another breakable
wall) and then open it. Use the map and it will be obvious which walls can be broken. Your end goal
will be to get the Shard of Water which will appear if this is the 3rd and final seal you have broken
in the three Safety Chambers. Once you have the Shard of Water, use the portal to return to
on the Plane of Fear.
The seal can be found at the portal you can see at the start of the area. However, you have to go to
the other end of the area and come back through the middle to get there. The wall you need to break
is next to the 2nd save point. On either path to the 2nd save point you will find a chest in a corner,
but the path to the left after the save point is shorter.
Skeletons are the most common undead and are fairly basic. Certain spells and effects are particularly
useful against undead so check your spell descriptions. Also, undead are strong or immune against
certain effects such as poison and disease. Skeletons specifically are resistant to cold damage
(but not the effect) and are weaker against blunt weapons. Skeletons are also the only monsters that
have the potential to drop bone chips. Skeletons are very easy to fight and you shouldn't have any
trouble dealing with them.
Most Efficient Route
After breaking open the wall, go along the path that loops around the starting area before the save
point. Pass the save point and follow the left wall all the way around and back to the 1st save point.
Return to the 2nd save point and break open a wall. To the right is a dead-end with 2 chests. The other
path takes you to the seal and the portal. Use the portal to return to The Plane of Water.
Go forward and pass the save point. Follow the right wall to the second save point. Break open the wall
near it and follow the map to the portal. Use the portal to return to The Plane of Water.