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|Goblins (melee, archers, shaman)
|2 total: start, middle
|The Wilderness (2 exits)
This area is a series of tight passageways with high walls. Despite the name, you will fend of cold
rather than lightning attacks in these caves. Unlike the Thunder and Wind caves, you need to go through
this area. Chests are in the 1st and last room before the exit. Two chests are in the side room to the
left after the 2nd save point.
Green goblins are like the red goblins in the Plane of Fire, but they have cold spells and enchantments
instead. Their cold attacks are good enough to consider wearing cold resistant items.
Most Efficient Route
Go into each of the side rooms as you encounter them. Re-enter the Wilderness at the far entrance. Go
into the Caves of Mount Grenidor.
Follow the main path and ignore side rooms. Re-enter the Wilderness at the far entrance. Go into the
Caves of Mount Grenidor.