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This gold quest will become available in the map room of the Heroes' Guild after you've completed the
White Balverine quest.
- No Protection
- Without a Scratch
- Clean Sweep
- Merciful Hero
Probably without surprise, this quest involves a long combat sequence. So we wouldn't recommend
you take "no protection" or "without a scratch." At the end of the arena sequence, you'll have to
battle Whisper again, and that's what the last two boasts reflect. If you'd like to kill Whisper, then
select "clean sweep." Otherwise, select "merciful hero."
Before you actually get to enter the arena, you'll start out in the Arena Anteroom. Here you
can buy equipment (including a full bright platemail suit
) from a merchant (#1), and you can
also play blackjack (#2). Shortly, you'll be told to enter the arena (#3), but you won't have to hurry
to do so. You can take your time and shop and wander around and talk to people if you want. You can
even leave the arena (#4), but if you do you'll fail the quest.
Note: It's not necessarily a bad thing to fail the quest. You can earn a lot of money fighting in the
arena, and if you do a "hero save" and then fail the quest, you can earn most of that money over and
over again, plus gain lots of experience.
The arena fighting is broken down into a series of rounds:
- Wasps (100 gold)
- Hobbes (500 gold)
- Balverines (1000 gold)
- Undead (2000 gold)
- Bandits (3000 gold)
- Earth trolls (4000 gold)
- Rock Trolls (8000 gold)
- Arachanox (10,000 gold)
If you leave the arena between rounds, then the gold will reset and you'll start back at 100. So when
you plan to play all the way through the quest, don't leave the arena once you've gone in.
Most of the creatures are straightforward to kill, since you've seen most of them before, and Whisper
will join you starting in Round 3, making things easier. The end-boss Arachanox isn't as difficult as
you might expect. It has a burrowing attack where it glows green, and you can move in at that point
and do a lot of damage with melee attacks. You can also just nickel-and-dime it to death if you have
the patience and the potions.
After you've defeated all eight rounds, you'll find out that there's one more round -- and that you'll
have to fight Whisper in it. Whisper does a lot of jumping around, and so she's difficult to hit, but
she balances that out by not doing a lot of damage... which you might have noticed while fighting in
the arena with her.
Once you've done enough damage to Whisper, you'll have to make a choice: to kill her or to let her
live. It doesn't make a lot of difference in the game which you choose -- you'll gain 10,000 gold but
lose alignment if you kill her, and you'll gain alignment if you let her live -- so you should probably
just choose based on the alignment of your character.
After the battle, a bunch of people will talk to you. Lady Grey will invite you to her manor in
Bowerstone North. Thunder will glower at you. Jack of Blades will reveal to you that Scarlet Robe is
you mother, and you'll learn some of the history of your family. A bandit will come up to you and tell
you to meet Theresa at the Grey House.
That will conclude the quest. For all of your work, you'll receive at least 2000 renown and (assuming
you stayed in the arena the entire time) 28,600 gold. You'll also get the
King Scorpion Sting
Note: After the quest, if you talk to the people at the Arena Entrance, one will give you a