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You'll receive this quest from Gural, who you'll find searching Glen's house in
Gural will tell you that he's lost the Amoury Key, and he'll ask you to help him track it down. If you hang out in the house with him for a while, then you might notice a human named Hershel run in, go down into the basement, and then run back out. When Hershel isn't running around, you'll find him in the tavern (#2).
When you ask Hershel about the Armoury Key, he'll claim that he doesn't know anything about it, but you'll trigger a game of rock-paper-scissors. If you lose the game, then you won't learn anything, but if you win, then Hershel will admit that he found the key and hid it in his chest in the tavern basement. Hershel will then give you the key to the chest, and you'll earn 5100 charisma xp for winning the game of rock-paper-scissors plus 4080 xp for updating the quest.
In the basement, when you open up Hershel's chest, you'll trigger an explosion, but you'll find the Armoury Key inside. This will earn you 4080 xp. If you run back upstairs and yell at Hershel for trying to kill you, then he'll lie and say he didn't know about the trap, and you'll get to choose between being Forgiving (immunity to cursed) or Vindictive (hit chance +20% for attacks of opportunity). If you opt for Vindictive, then Hershel will attack you and probably die pretty quickly, and you'll earn 3500 xp. Afterwards you can have your main characters talk, and choose between being Compassionate (critical chance +3%) or Heartless (hit chance +20% when backstabbing).
Regardless, with the Armoury Key in hand, you'll have to decide what to do with it -- that is, after heading over to the Armoury (#4) and using it to unlock the chest inside. You can either give the key to Grutilda or Gural:
- If you offer the key to Grutilda (#3), then your main characters will talk, and you'll have to choose between being Independent (willpower +1) or Obedient (willpower bonus based on leadership). If you give the key to Grutilda, then she'll head over to Glen's house and kill Gural.
- If you offer the key to Gural (#1), then your main characters will talk, and you'll have to choose between being Altruistic (reputation +2) or Egotistical (bartering +1). If you give the key to Gural, then he'll give you 800 gp.
Regardless of your choice, you'll also earn 8160 xp for completing the quest.
1 - Glen's House
2 - Tavern
3 - Grutilda's Office
4 - Amoury