is the amount of (non-magical) damage that your armor absorbs.
is your chance of blocking melee and ranged attacks.
is your chance of striking a critical hit.
is the damage you inflict when successfully hitting an enemy or item.
measures your ability to evade attacks.
determines the range at which you detect enemies on the mini-map.
affects your position when the turn order of combat is calculated.
Maximum Action Points
is the maximum number of Action Points you can have at any one time.
is the distance you can run with one Action Point.
measures your ability to hit an enemy.
affects how people react to you.
determines how far you can see and how quickly you can spot enemies.
Start Action Points
is the number of Action Points you start with in combat.
Turn Action Points
is the number of Action Points you gain at the end of each round of combat.
represents how much damage you can take before you die.