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Mind Flayer Dungeon (AR2400)

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1 - Arrival

As soon as you enter this dungeon, you'll be knocked unconscious by a bunch of Mind Flayers. When you awake, you'll be in a cell at area #3.


2 - Sealed Door

This door can only be opened by a Mind Flayer (not a Ullithid). To circumvent this requirement, you'll have to grab the Mind Control Circlets from area #8, use one to invoke Dire Charm on a Mind Flayer, and then lead your new charmed friend to the locked door. Transforming into the Slayer will also get you past the door, in the event that the former option doesn't appeal to you. Before leaving the area, search the small alcove to grab Methild's Harp.


3 - Cell

After you are knocked unconscious in area #1, you'll wake up here. After about 30 seconds, an Ogre will come to get you to fight in the arena at area #6. You'll be forced to fight some Umber Hulks, after which you'll be returned to your cell. That's when you'll meet up with your fellow prisoners, the Githyanki, in area #4.


4 - Githyanki Prisoners

Some Githyanki prisoners are being held in this cell. When you talk with them, they will reveal a means to escape. You'll be interrupted by the Ogre though, and the Githyanki are brought to area #6 to fight. When they return, they'll explain that your party and the Githyanki will have to fight next. They tell you of a plan to escape by keeping the Mind Flayers busy while you run to find a way out.


5 - Equalizer Hilt

The Equalizer Hilt lies on a table here. Don't forget to grab it.


6 - Mind Flayer Arena

This is the arena where you'll be forced to fight. It's also the means to escape after you talk to the Githyanki in area #4.


7 - Illithid Serum

You'll find a bunch of tanks of Illithid Serum here. Grab some of it and bring it down to area #8. You'll need it to release the prisoners there.


8 - Mind Flayer Slaves

Here you'll find a bunch of the Mind Flayers' slaves. If you use the serum from area #7, you'll be able to awaken them.


9 - Sealed Door

This door can only be opened by a Mind Flayer (not a Ullithid). To circumvent this requirement, you'll have to grab the Mind Control Circlets from area #8, use one to invoke Dire Charm on a Mind Flayer, and then lead your new charmed friend to the locked door. Transforming into the Slayer will also get you past the door, in the event that the former option doesn't appeal to you.


10 - Insane Dwarf

When you open one of these cells, you'll be attacked by an Insane Dwarf. He'll drop a Ring of Fire Control.


11 - Psionic Immunity

There are a bunch of cauldrons in this room filled with something called Brine. You can fill some potions with it and it will make you immune to the Mind Flayers' psionics.


12 - Elder Brain

Here you'll find the Elder Brain. After you've destroyed the monstrosity, you can grab some Elder Brain Blood, which you'll need in the Drow city of Ust'Natha.