Side Quest: Hex Poles

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You'll receive this quest from Prisoner Seven as you make your way through Wormwood Chasm.


Prisoner Seven will tell you that the four hex poles in Wormwood Chasm (#1) isolate the area from the Ink, and he'll let you know that if you were to destroy them, then the Resistance would be able to send you reinforcements against General Harker. The hex poles won't be any better (or worse) defended than any other part of Wormwood Chasm, so you shouldn't have too much trouble getting to them and deactivating them. To deactivate a pole, you'll just need to click on it.

  • Normal: 18,292 xp / 2 Attribute Points / Rare Artifact
  • Veteran: 50,000 xp / 2 Attribute Points / Rare Artifact

1 - Hex Poles