The new and improved version of Luke Scull's classic Siege of Shadowdale module for Neverwinter Nights was recently added to ...
A few months back, Luke Scull overhauled one of his classic Neverwinter Nights modules – Siege of Shadowdale – to run on ...
Siege of Shadowdale, a classic Hall of Fame module for Neverwinter Nights, received an Enhanced Edition upgrade last month th...
Taking a breather from his ambitious Blades of Netheril project, Luke Scull brings us an Enhanced Edition of the classic Neve...
Siege of Shadowdale, an ancient by this point Neverwinter Nights Hall of Fame module, will soon be making its way to the game...
As is often the case with one-man projects, Luke Scull's The Blades of Netheril module for Neverwinter Nights: Enhanced Editi...
One of the defining features of BioWare's Neverwinter Nights is its module editor that allowed just about anyone to become a ...
With the Doom of Icewind Dale chapter of The Blades of Netheril module for Neverwinter Nights: Enhanced Edition scheduled for...
Last we heard about Luke Scull's Blades of Netheril module for Neverwinter Nights: Enhanced Edition, it was being split into ...
Last year, Ossian Studios' Luke Scull announced The Blades of Netheril - an ambitious module for Neverwinter Nights: Enhanced...
A few weeks back, Matt Barton checked out a curious Neverwinter Nights module that turns Eye of the Beholder (I and II) into ...
The announcement of an unofficial sequel to BioWare's original Neverwinter Nights campaign took us by surprise and left us wa...
The ending cinematic for the original Neverwinter Nights campaign promises new adventures for our Heroes of Neverwinter, but ...
Remember when you played the original Neverwinter Nights campaign and thought it could be going places? And then Shadows of U...
Now that you've had a chance to play through Eye of the Beholder and its sequel with a little help from our new subsites, you...
Beamdog brings us a new patch for the Enhanced Edition of Neverwinter Nights. Apart from dealing with a good number of miscel...
The recently-announced Dark Dreams of Furiae premium module for Beamdog’s enhanced edition of Neverwinter Nights can now be...
If you own Beamdog’s Neverwinter Nights: Enhanced Edition, you will soon be able to purchase Dark Dreams of Furiae - a bran...
Thanks to the combined efforts of Beamdog and Skybound Games, you can now play Neverwinter Nights: Enhanced Edition on your P...
Aaryn Flynn, BioWare's former general manager, was one of the keynote speakers at this year's Reboot Develop Red conference. ...
Beamdog's CEO and BioWare's co-founder Trent Oster continues to discuss the difficulties of enhancing Baldur's Gate, shares s...
Tyrants of the Moonsea, Ossian Studios' premium module for Beamdog's Neverwinter Nights: Enhanced Edition, launched on Steam ...
The second part of Matt Barton's chat with Beamdog's CEO and BioWare's co-founder Trent Oster is now up (you can find the fir...
For the latest episode of his Matt Chat show, Matt Barton was joined by Trent Oster - one of the founders of BioWare and the ...
Brent Knowles, a writer and video game designer who you may know for his work on such BioWare titles like Baldur's Gate II, N...
If you'd like to reminisce about BioWare's Dungeons & Dragons-based RPG Neverwinter Nights, you should check out the late...
In an interesting turn of events, Skybound Games and Beamdog have announced a collaboration to bring the Infinity Engine Enha...
Ray Muzyka and Greg Zeschuk, a couple of Edmonton doctors, co-founded BioWare way back in 1995. As a result, the studio broug...
If you're interested in playing Beamdog's Enhanced Edition of Neverwinter Nights on your Android phone or tablet, you can now...
There have been many key contributors to the success of BioWare since its inception back in 1995, and as lead designer on man...
There's no Beamdog developer livestream this week, but instead we get this announcement informing us that Darkness over Dagge...
Beamdog's Neverwinter Nights: Enhanced Edition has received a new Head Start patch that mostly focuses on bugfixing, while th...
Neverwinter Nights: Enhanced Edition is Beamdog's most ambitious project to date, mostly because the original game had a thri...
During the latest Beamdog Twitch stream, Trent Oster and Phil Daigle talked about their plans for the upcoming Neverwinter Ni...
During Beamdog's latest Twitch stream, Trent Oster and Phil Daigle spent an hour or so talking about the recently released Ne...
If you pre-ordered the game or are just lucky enough to be participating in the "Head Start" release of Beamdog's Neverwinter...
The Enhanced Edition of Neverwinter Nights has only just been announced, but already, PCGamesN has an interview up with Beamd...
This Beamblog post is packed full of helpful links that can assist you in making an informed decision about whether or not pu...
Just a few days after squelching the rumors about them making a new Planescape game, the folks at Beamdog come out with a new...
The team over at GOG.com has shone the spotlight back on BioWare's Neverwinter Nights by teaming up with the Neverwinter Vaul...
Long-time BioWare designer James Ohlen was on hand at this week's Digital Dragons conference in Krakow, Poland, and as a resu...
Richard Cobbett, a well-known pundit when it comes to RPGs, has put together a comprehensive guide to PC RPGs, starting from ...
An editorial on PCGamesN takes a look at the symbiotic relationship between the behemoth of tabletop roleplaying, Dungeons &a...
Now we're getting to the good stuff. The 4th part of IGN's top RPG list includes entries 21-40, with a fair share of must-hav...
In case you never got the chance to try BioWare's Neverwinter Nights before, you should be glad to know that the title is cur...
A post on the official BioWare blog brings word that the EA-owned developer intends to shutter their long-running forums on A...
In an editorial published on Kotaku, we learn how much of an impact BioWare's Neverwinter Nights had on the author during the...
Just like when Greg Zeschuk and Ray Muzyka left BioWare and Chris Avellone left Obsidian, this is yet again a case where I fi...
In his latest RPG Scrollbars column for Rock, Paper, Shotgun, Richard Cobbett discusses the various games that attempted to i...
The editors at PC Gamer have editorialized about the fervent fanbase that BioWare enjoys due to the studio's story-crafting a...
RPG Codex has published an interview with ex-BioWare developer Brent Knowles, who was the lead designer on Dragon Age: Origin...
A celebration is in order if you're an OS X gamer, as GOG.com has announced that Baldur's Gate: The Original Saga, Baldur's G...
Gamasutra brings the sad news that Beyond Software/Stormfront Studios co-founder and art director David Burnett has passed aw...
While there's absolutely no denying that Dungeons & Dragons has had an enormous influence on the video game landscape over th...
While it's simply a reprint of an article that appeared in the November 2002 issue of Game Developer Magazine, it's still wel...
There's a quick interview with RPG-designing veteran Guido Henkel on The Nerd Cave this evening, during which the conversati...
RPGWatch has chatted with ex-BioWare Bob McCabe, who worked on Neverwinter Nights as a writer/designer. Here's a couple of qu...
The Los Angeles Times online edition is offering an interview with Greg Zeschuk, known by most of our readers as one of the t...
You might have already read about the server shutdowns that have been affecting Neverwinter Nights 1 and 1 Multiplayer among ...
Ten years after the release of the title, Eurogamer has taken some time aside to do a retrospective on BioWare's ambitious Ne...
Back in August of this year, a San Francisco-based "developer and publisher of freemium games" called Glu Mobile purchased th...
You might remember the recent rumors that claimed that BioWare co-founders Greg Zeschuk and Ray Muzyka were leaving the comp...
In a mail to Gamasutra BioWare co-founder Greg Zeschuk clarified on the recent rumors of his departure from the development s...
The rumor mill is in overdrive this Sunday evening with the surfacing of this report on GamersGlobal claiming that BioWare fo...
Geek and Sundry is offering a pretty long (more than 30 minutes) and in-depth video interview with BioWare's lead writer Davi...
VideoGamer is offering up a fascinating three-page read that not only chronicles BioWare's founding in 1995 to their 2008 acq...
In a post on his blog yesterday, Mass Effect's lead writer Drew Karpyshyn, who also contributed on titles such as Neverwinter...
Even though the two compilation packs were technically announced over a month ago, it wasn't until today that Atari sent us o...
BioWare is the latest developer to be profiled for CVG's "30 in 30" series, with the the two-page article providing a brief h...
Atari fired over a press release late yesterday announcing plans to release two more retail Dungeons & Dragons bundle packs, ...
The guys over at Sarcastic Gamer chatted up BioWare's Ray Muzyka and Greg Zeschuk during the recent Eurogamer Expo, with most...
Kotaku has put together a brief article of the history of BioWare before putting out titles such as Mass Effect and Dragon Ag...
At the latest Eurogamer Expo, Gaming Lives had the chance to interview BioWare founders Ray Muzyka and Greg Zeschuk with a fe...
CD Projekt made several important announcements during the Fall Conference, including the fact that they're approaching their...
BioWare's Ray Muzyka and Greg Zeschuk sit in on the latest G4 University video in order to give some advice to aspiring game ...
With Gen Con Indy kicking off this weekend, Wizards of the Coast took advantage of the popular event to announce plans for a ...
Continuing the ongoing streak of hacked gaming websites and forums, the security of the "decade-old BioWare community server...
Gamasutra offers a hefty interview with BioWare heads Ray Muzyka and Greg Zeschuk about their company's history, philosophy, ...
For their latest "Monthly Musing" article, Destructoid promotes a user blog entry that recounts his or her time playing and e...
Bright Hub briefly editorializes about the successful formula that BioWare tends to use in many of their titles, which they d...
Impulse has put a chunk of its Atari catalogue on sale, which means 25% off of classic BioWare and Black Isle Studios titles:...
Rock, Paper, Shotgun's crew has been putting together a list of the "greatest, most important PC games of all time", rating ...
The staff over at Den of Geek has put together a quick history of role-playing games, in which they briefly cover the genre's...
After having been released on Good Old Games a few months ago, Stardock's Impulse service is now featuring the various BioWar...
According to a press release sent over to us earlier today, BioWare co-founders Ray Muzyka and Greg Zeschuk will be inducted ...
BioWare and Treehouse Brand Stores kicked over a press release early this morning announcing a new "12 Days of BioWare" conte...
Good Old Games' Neverwinter Nights "The DRM Monster and the Treasure of GOG" module contest has concluded, with several of th...
Develop provides us with a short Q&A with BioWare's general manager Ray Muzyka and creative officer Greg Zeschuk, tackling a ...
To celebrate the DRM-free release of Neverwinter Nights Diamond Edition, the folks over at Good Old Games are hosting two con...
Continuing their streak of adding D&D-based cRPGs, the "Diamond Edition" of BioWare's Neverwinter Nights is now available on...
Despite the fact that the interview actually took place at GamesCom, it wasn't until earlier today that Gaming Union offered ...
While working the show floor of GamesCom last month, Xbox360Achievements caught up with BioWare co-founders Ray Muzyka and Gr...
In the third and final installment to their interview with David Gaider, Bitmob quizzes the BioWare writer about his favorite...
Bitmob continues their chat with BioWare writer David Gaider, with the second portion of their interview covering his influen...
Bitmob has conjured up the first installment to a multi-part interview with long-time BioWare writer David Gaider. This initi...
We've more-or-less known that Cryptic Studios has been working on a new Dungeons & Dragons game for some time now, but there'...
I had several emails in my inbox this evening pointing me to this report on superannuation that not only confirms that Atari ...
VideoGamer.com has once again been given the opportunity to grill BioWare co-founder Greg Zeschuk, and this time the conversa...
With Ray spending most of his time in the World Series of Poker these days, BioWare doctor Greg Zeschuk has been the subject ...
VG247 caught up with BioWare's Greg Zeschuk during today's Develop Conference for a lengthy interview that spans a slew of to...
BioWare co-founder Greg Zeschuk has once again fielded a batch of interview questions, and this time it's GamesIndustry.biz d...
Gamereactor is hosting a ten-minute interview with Greg Zeschuk about "all things BioWare", though most of the questions focu...
Remember Trent Oster? He's probably best known as the lead designer on Neverwinter Nights (we covered his comments back on th...
Eurogamer has slapped up a three-page interview that they conducted with Greg Zeschuk during E3, in which they quiz the BioWa...
MMORPG.com has tossed up an interview with Cryptic Studios' Bill Roper, during which the chief creative officer confirms that...
The team behind the Develop Conference in Brighton sent out a press release today announcing that BioWare co-founders Ray Muz...
Now that the BioWare Bazaar has been up and running long enough for everyone to score some tokens, the auction component of t...
Not to be left out of this year's April 1st foolery, BioWare has revealed a new playable class for Star Wars: The Old Republi...
After realizing that a six-day countdown to a US-only "community event" probably wasn't the best idea, BioWare's Ray Muzyka...
BioWare's six-day countdown has come to a close, with the big announcement being a set of community auctions they intend to r...
Just when I start to think we've seen the last of the GDC-based interviews with BioWare's Ray Muyzka and Greg Zeschuk, anothe...
The new week starts off with yet another pair of interviews that were conducted with BioWare's Ray Muzyka and Greg Zeschuk du...
BioWare doctors Ray Muzyka and Greg Zeschuk continue to field questions about their design philosophy and the company's most ...
GameInformer has conjured up a two-part interview (here and here) that they conducted with the BioWare doctors Ray Muzyka and...
GameSpy caught up with BioWare's Ray Muzyka and Greg Zeschuk during this year's GDC, and presented the doctors with a slew o...
1UP was in attendance at BioWare's GDC panel hosted by "localization experts" Ryan Warden and Chris Christou, and they've sin...
RPGWatch has conjured up a lengthy editorial that summarizes and reviews all of the premium modules released for BioWare's Ne...
We haven't heard from the BioWare's Ray Muzyka and Greg Zeschuk for a week or two, so G4 has kicked up a nearly nine-minute v...
Girl Gamers UK is offering up the second half of their BioWare retrospective, this time taking us through Sonic Chronicles: T...
The gals over at Girl Gamers UK have kicked off a new BioWare retrospective feature, with the first half taking us from Bal...
A new Q&A with BioWare's Greg Zeschuk is available on The A.V. Club, during which the co-founder discusses Baldur's Gate, Dr...
After realizing that BioWare takes a formulaic approach to most of its games, IncGamers has penned an article voicing their c...
Want to know what it looks like inside of BioWare's Edmonton office? Then you should head over to GameZone, where they're...
With BioWare quickly approaching its fifteenth anniversary and Mass Effect 2 due out on store shelves next week, IGN capitali...
BioWare co-founders Ray Muzyka and Greg Zeschuk have been quite busy answering interview questions lately, with the most rec...
The folks at NowGamer have wrangled up a lengthy article-style interview with BioWare doctors Ray Muzyka and Greg Zeschuk abo...
IncGamers has provided us with the second half of their interview with BioWare's Ray Muzyka, and this time their discussion b...
BioWare's Ray Muzyka fields questions about the company's work ethic, Dragon Age: Origins' marketing campaign, their plans fo...
Ten Ton Hammer has published a two-page, article-style interview they conducted with BioWare doctors Ray Muzyka and Greg Zesc...
Remember when EA purchased BioWare/Pandemic just over two years ago and there was much happiness and excitement surrounding t...
I had actually noticed their absence a few weeks ago while putting together some box artwork, but now Sorcerer's Place brings...
1UP's GameVideos service is hosting an interesting three-part video interview with BioWare co-founder Greg Zeschuk. The serie...
Apparently BioWare didn't even exist prior to Star Wars: Knights of the Old Republic, because none of the company's eight mos...
Dutch website GameCloud has published an interesting article that briefly covers the history of BioWare and the games they've...
Kotaku is tired of saving the world in every BioWare-developed RPG, so they grilled co-founder Greg Zeschuk during PAX about ...
GameTrailers has slapped up a six-and-a-half minute interview with BioWare's Ray Muzyka, in which the doctor-turned-developer...
BioWare co-founder Ray Muzyka has conjured up a list of his ten favorite video games for IndustryGamers' latest "Playing Favo...
Neverwinter Nights was easily one of the most highly anticipated games of last year. It had the powerful backing of BioWare (...
The guys at the Armchair Empire let us know that they've written a review of Neverwinter Nights, giving the game a score of 9...
Although I have been a crazed fan of computer games for the majority of my life, this was my first visit to the Electronic En...
Only a couple of weeks ago, BioWare announced that they had come to terms with Interplay and that Infogrames would be publish...
E3 isn't the biggest computer-oriented convention in the world, but for PC gamers, it might as well be. All the major game pr...
The team over at BioWare has created quite a history for themselves. By combining the gripping storylines and extensive game...