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The second part of Matt Barton's chat with Beamdog's CEO and BioWare's co-founder Trent Oster is now up (you can find the first part over here). If you're interested in hearing the veteran developer talk about game engines, Neverwinter Nights' multiplayer functionality, and some of his early and lesser known projects, you should definitely check it out:
Lots of great topics in this segment, including behind-the-scenes drama and game engine design and philosophy. We then get into Trent's early projects, Blasteroids 3D and Shattered Steel. Want to know how they got those nuke effects? You won't believe it!