Perfect Party #2
If you want to play the game without cheating (that means you have an
experience cap), Dual-Class characters are much more powerful than
Multi-Class heroes. If you prefer to have a party consisting of strong and skilled warriors,
you should consider using some of the characters shown below.
Try to combine your mages, clerics and thieves with Fighters using Dual
Class. The Kensai/Mage mentioned in "Solo Through BG2" is a very strong
and useful fighter. So why don't always use combinations of Fighters and
other characters? Since they start with many hitpoints and provide the
party with a mortal weapon skill later in the game. Take a look at my
1. Starting Character
2. Kensai - Mage (double class when Kensai is at 9th Level)
3. Kensai - Mage (double class when Kensai is at 9th Level)
4. Thief - Cleric (double class immediately)
5. Fighter - Cleric (double class when Fighter is at 9th Level)
6. Fighter - Thief (double class when Fighter is at 9th Level)
1.) Which Character you choose to start with is your choice - Take a
look at the Strongholds (personal quests for this character) to find out
what suits you best. I liked having a castle for my own and also wanted
to try out the Shaolin-fighting skills of a monk, so my first character
was a human female monk. I spent all the skills I got on "hide in
shadows" so I had a fighter who is able to go through enemy lines,
standing right to their powerful spellcasters. When my other characters
started the fight I used the stunning blow ability to quickly take out
the mages even without wasting spells. Later in the game you can use the
deathly blow ability of the monk to get rid of the mages
within the first seconds of a battle.
2.) I started my Kensai as described in the "Solo through BG2" (very good
description). My weapon proficiencies are katana (5 points) and the
other 3 points to dual wield. The best weapons for this character are the
Celestrial Fury and Dak'kon's Zerth Blade or the Katana +2 found in
3.) This Kensai got 5 skill points on Two Handed Sword and Two Handed
4.) This Character got the best AC in my party and often the task to
keep all enemies busy with him so the other characters with less AC
could easily clean up everything that tried to harm this character.
For this, my Thief set the Weapon skills to "sword and shield", backstab
and sling (weapons the cleric can use). The Thief-skills I put to
"Pickpocket" (150) and "Hide in Shadows" (80). These 80 points could
also be spent on "Set Snares"- depending on your fighting strategy.
Once in the game, I changed the class to Cleric. He spent his weapon
skills to "flail" (Flail of Ages), maces and war hammers. Later in the
game he was equipped with the best shield (Fortress Shield or Sentinel)
and gave him the Flail of Ages. He could also use any maces, warhammers
or clubs in combination with the shield (especially for undead enemies
the mace of disruption is really good).
For using your "Pickpocket" ability you have to undress your Armor,
gloves, and your shield as well.
A nice alternative is to take a Swashbuckler - Cleric and set the
Swashbucklers weapon skills to "dual wield" and the Clerics as described
above. Once you reactivated your Swashbuckler skills you are able to
strike with 2 maces/flails.
5.) The Fighter spent his skills to "dual wield" and warhammer, since
there are really good warhammers in the game (which have a very good
The Cleric spent his skills to other weapon-Proficiencies like mace,
flail and club for beeing able to use these weapons if neccessary.
6.) This character was used to detect and disarm any traps so i spent
his skillpoints to "Detect Traps" as well as "Disarm Traps".
The Thief also spent his skill points to "Crossbows", "Short Bows",
"Long Bows" and "Backstab" (maybe "Short Sword is worth a thought too).
When "Detect Traps" and "Disarm Traps" were on 150% I spent my
skill points to "Hide in Shadows" for having another character able to
defeat spellcasters behind the enemy lines.
For this task he needs good magical weapons which can be used very
quickly. Long swords suits this best I think so I assured that my
Fighter had 5 skill points on "Long Sword" and 3 skill points on "dual
wield" before becoming a thief.
Disadvantage: There are many traps and locked chests in the beginning of
the game. You have to use spells to detect and disarm them. Later in the
game you have a very versatile Fighter - able to remove traps, open
locks, using stealth to surprise his victims. He is also good in using
all long ranged weapons.
Later in the game this character should get 2 types of Armor - Plate Mail
for fights where no Thief-skills are needed and Shadow Armor for disarm
traps and for using the stealth ability.
Alternatively it might be wise to change the weapon skills to Two Handed
Swords and 2 Handed Weapon-ability instead of using Long Swords.
Character 2) (the Kensai -Mage using Two-Handed Weapons) can take Long
swords instead. He could use the Sword "Ras" which allows him to let his sword fight and
cast spells at the same time.
a Party with a "free-to-choose" main character has the skill of
4 Fighters (2 Kensai, 2 Fighter)
plus all the skills the Main Character has
For the Main character a Kensai-Druid might be also very interesting
- all Druid Spells, a very skilled fighter using Spears, Quarterstaffs
or any other weapons.
Some Disadvantages of this party:
- Have to undress Armor for pickpocketing
- Have to change Armor before combat for using stealth ability
- The Kensais have a quite high AC although they are very hard to hit
with a weapon
- Only one Character (plus maybe your main character) can use Bows/Crossbows, although there are many good Bows in the
- Fighting strategies like "Set Snares" can only be performed by taking
many rests because normal Thieves cannot set as many snares as Bounty
Submitted by: Dominik