Perfect Party #12
I have experimented in the creation of parties, and I have reached some
conclusions. Note that this party can only be played in multi player, so
you don't have NPC dialog and quests, although you can add then two at a
time to you're party and do their quests. Anyway, the party that I liked
most is as follows:
1. Ranger -> Cleric. I dualled him at level 7 to cleric (at the beginning
of the game). This makes him a good fighter, plus he can cast druid spells
as well as cleric spells. I gave him 17 str, 15 dex, 18 con, 15 int, 18
wis, 10 cha. Now, the reason I gave him only 17 str is because he will be
the wielder of the Crom Faeyr (which will grant him 25 str). As for the dex
and chr, he will have the Gauntlets of Dexterity (18 dex), and the ring of
human influence (18 cha). Note that you should give the ring of human
influence to the leader of the party, not necessarily the Ranger/Cleric.
When you start a game with these stats, you will be given 8 proficiency
slots. I used 2 on War Hammer, 3 on Two Weapon style (I gave him a War
Hammer +2 for the off hand, which also receives the strength bonus), and
the other 3 don't have much importance.
2. Swashbuckler. I made my thief an Elf, which gives her high thieving
skills bonuses, and allows her to have 19 dex, which gives her even more
bonuses. I used a swashbuckler because I wanted all of my party members to
be fighters, and I don't have much use for the backstab. Of course, it's
useful, but instead of using her backstab skill once in a while, my thief
uses her fighting skills (gained on account of the backstab) every fight. I
promise you that at about level 15, there won't be a person that she won't
be able to pickpocket, and their won't be a lock that she won't be able to
pick (assuming that you distributed her skills evenly). Anyway, I gave her
18 str, 19 dex, 17 con, 12 int, 13 wis, 10 chr. As I said, I wanted her to
be a good fighter, so I maxed out her str and con. Int, wis and chr don't
have an affect on thieves, so I didn't waste any points on them. I spent 3
proficiency slots on Two Weapon style, and 2 on Katanas (Celestial Fury and
Dak'kon's Zerth Blade).
3. Fighter. This will be the main fighter. I gave him 18/78 str, 18 dex, 18
con, 11 int, 11 wis and 10 cha. Same as with the thief, int wis and cha
don't matter. I spent 3 slots on Two weapon style and 3 on Long sword.
4. Kensai -> Mage. I'm sure you know this class, but I'll elaborate. I gave
her 16 str, 18 dex, 16 con, 18 int, 15 wis, 10 cha. I dualled her at level
9, and I spent 5 proficiency slots on Quarterstaff (For the staff of the
magi) and the rest on two handed weapon style. Now, some people might think
that as a kensai, she should be using a katana or so, but, the staff of the
magi is a very powerful staff, due to it's permanent invisibility which if
wisely used can be deadly. And besides, my swashbuckler has the katana area
Now, as a whole, this party has access to all the types of spells (druid,
cleric, mage). It also has 4 strong fighters, and two empty spaces for NPCs
so you can use them to do quests and dumped later. Each one of my party
members has an AC class lower than or equal to -6:
Ranger/Cleric: Base 10.
Armor of the Hart: -12
Ring of Gaxx: -2
Gauntlets of Dexterity: -4
Vhailor's Helm: -1
Swashbuckler (Level 23): Base 10.
Bladesinger Chain +4: -9.
Dex Bonuses: -4.
Swashbuckler Bonuses: -5.
Cloak of the Sewers: -1.
Dak'kon's Zerth Blade: -1
Figher: Base 10.
Red Dragon Scale: -11.
Dex Bonuses: -4
Ring of Protection +2: -2
Helm of Balduran: -1
Kensai/Mage: Base 10.
Robe of Vecna: -5
Dex Bonuses: -4
Kensai Bonuses: -3
Staff of the Magi: -2
Cloak of Protection +2: -2
Submitted by: Asaf