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Perfect Party #2
The perfect party would normally consist of 3 Jedi that are good at melee
combat. Jedi are the strongest Warriors in the universe as it is. Also their
powers are really cool!
I'd pick a Scout as my job class at the beginning of the game, rather then a
Scoundrel or Soldier. A scout gains a settle amount of skill points
throughout the game and his hit points and features aren't as low as a
Scoundrels. Later you should choose a Jedi Consular for your main character.
A Jedi Consular gets a high amount of Force points when he/she levels, which
will make up for the levels you missed as a Scout. When creating your
character don't put too many skill or attribute points into one category. It
normally costs one point to raise the category one point. As you invest into
one category it will begin to cost more of your character's points to raise
that category you'd use to create your character, (I.e. it will cost two
skill points to raise this skill one point), keep your stats low and equally
distributed at the beginning. Later when you level it won't matter how you
raise your stats.
Also as you level make sure you invest into the weapon of
your choice. Personally I like using 2 lightsabers. They hold twice as many
crystals as a double-bladed lightsaber, which will come in handy in giving
your character extra lightsaber abilities. Just make sure you invest in
mastering 2 Weapon Fighting and Dueling. Also there are weapon abilities.
Such as Flurry or Power Shot, depending on whether your a melee or ranged
fighter. Make sure you master these abilities too. They will come in handy.
Once you become an actual Jedi (Good or Evil) you should first invest into
Affect Mind/Dominate Mind skills. This is the old Jedi Mind trick used so
often to force people to agree with you. It gives you more dialog options
throughout the game and will make the game a better experience. Then you
should invest into Cure or Drain Life as your next skill. It doesn't matter
if you master these skills, so long as your able to use them, you'll be
saving a lot of time and money in buying medkits. The rest of the game you
can learn the abilities that satisfy your own desires. However, if you
choose a dark force ability, when your on the good side, it will cost extra
Force Points to use those abilities and vice-versa.
Bastila is a Jedi Sentinel, but a beginner Jedi such as yourself. She is the
first Jedi to join your party. She also has relatively good stats all around
and is just perfect for a NPC. I'd give her a double-blade lightsaber. Being
she can't really invest in mastering 2 weapon fighting as well as your main
character can. I like having her master Jedi abilities like Force Valor. So
she can temporarily raise the stats of your whole party. Giving her Cure to
heal the entire party is good too. Then Stasis Field and Force Push will
slow down the enemy for you. Also use her to invest into skills like
demolitions or repair, something that your main character wasn't able to
invest in as well. However, you'll have to do without her Battle Meditation.
The catlike alien Jedi from the hood is a better warrior the Jedi I'd say.
She's a Jedi Guardian and I'd give her a double-bladed lightsaber for the
same reasons as Bastila. She has a low amount of force points throughout the
game. So don't give her abilities like Force Valor or Resist Energy. Give
her abilities that would damage the enemy or heal your party. However, what
she lacks in Force Points she makes up for in having a high amount of hit
points and stats. Which makes her the perfect candidate for the Burst of
Speed technique the Jedi can learn. It raises her speed, defense and
attacking ability for a small amount of time. Which makes her a NPC you can