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Choosing Feats
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Melee Feats

Melee feats selection:

Single wield option: Master Flurry + Master Speed. Pluses:
a) Huge damage bonus (~50%) on early phases
b) ~15% fully developed.
Minuses:
on early phases should be used mostly from behind or on stunned enemies (-4 penalty cancels ~15% attacks given +8 to hit and +2 strength mod ).

Double wield: Master Critical + Master Speed: Pluses:
a) Biggest damage bonus fully developed (~33%)
b) 'stun on hit' bonus.
Minuses:
a) Huge defense penalty
b) Not much use on early phases (~7% as Critical Strike)
c) fails to apply (due to the way it's calculated) if 'to hit' range is less than critical threat range - weapons should be optimized for 'to hit' versus damage.

(Numbers are rough estimates but should be in 3% range if I did my math properly. )

I would strongly advise against power attack. The thing is that the damage bonus greatly depends on current damage and threat range. The calculation for the power attack also breaks down in no easy way: say you were able to hit the target in 6 roll cases, then -3 'to hit' penalty means 50% less successful attacks (less in damage), if your threat range was 3 rolls then the power attack will deny your any success whatsoever. Rule of thumb is that the more protected the opponent is the more penalty power attack represents. IMO, it hurts where it counts.

Submitted By: Pavel Kozyura


Flurry vs. Power Attack

This player is a proponent of power attack. Flurry is definitely useful, as the to-hit penalties are minor with that feat maxed out. However, in my experience, power attack is ultimately more useful because it applies to all attack rolls in a given round of combat. However, this player is first to concede that the choice is possibly more stylistic than anything else.

As a rough illustration, for a dual-wielding knight with 10-30 dmg lightsabers and master speed, flurry would do 50-150 dmg if all attacks hit; power attack would turn the lightsabers in to 20-40 weapons resulting in 80-160 damage if all attacks hit. Against most enemies, power attack would be the most useful attack for consistency of damage. As a character gains levels, the difference between -1 and -3 to-hit become less pronounced.

Even after Master Speed becomes available, narrowing the damage gap between dual and single weapon styles, +3 attack remains a meager bonus because of the high level items/bonuses already in place at that level (i.e., +3 attack to a level 15 character is much less useful than +3 attack to a level 8 character). Likewise the +3 defense, while useful, pales in comparison to the bonuses already in place at medium to high levels and is not impressive compared to killing enemies 150-200% faster.

Submitted By: Jonathan Yang


Two Weapons vs. Single Weapon

Any melee character should choose the two-weapon feats. Master two-weapon fighting feat carries no penalty for the main hand while providing a second attack per round at only a -2 penalty. The +3 attack / defense of the Dueling feat is paltry compared to almost doubling unhasted damage.

Even after Master Speed becomes available, narrowing the damage gap between dual and single weapon styles, +3 attack remains a meager bonus because of the high level items/bonuses already in place at that level (i.e., +3 attack to a level 15 character is much less useful than +3 attack to a level 8 character). Likewise the +3 defense, while useful, pales in comparison to the bonuses already in place at medium to high levels and is not impressive compared to killing enemies 150-200% faster.

Submitted By: Jonathan Yang


Jedis Go Melee

When starting out in the game you tend to rely fairly heavily on ranged weapons (blasters). Later in the game you become a Jedi, and force powers become your ranged attack. After I got my lightsaber, it never left my hand. The majority of the game melee weapons are the weapon of choice. Choosing feats for your main character that enhances melee combat early in the game are a better long term investment, than choosing feats that help ranged weapons. After I finished the game it became apparent that the next time I start a new game I shouldn't waste any feats on sniper shot, rapid fire, etc.

Submitted By: Brian Murphy