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Neverwinter Nights
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East Road
Did we miss anything in this location? Is there something we didn't discover? Let us know!



East Road
1 – EXIT TO PORT LLAST

The path here will take you back to the town of Port Llast.


2 – PROFESSOR JAX

Professor Jax the Archeologist can be found outside of the Barracks. Talk to him and he will let you know that he came to this area to look for proof of an ancient race called the Creators. His crew however got attacked by Trolls and Ogres when the ventured into the Troll Caves and he cannot continue his research. You can offer to retrieve the proof he wants from the Trolls Caves. He will also give you the Archeologist Barracks Key in order to access the barracks in area #3.

After recovering the Complete History of the Creator Ruins Tome from the Creator Ruins deep down to the Troll Caves return here and give him the book. For your efforts you will be rewarded with 500 gold pieces and 500 experience points. You can also persuade him for some more gold if you like (+250gp).


3 – ARCHEOLOGISTS BARRACKS

The entrance to the Archeologist Barracks is located behind Jax. Enter the barracks to speak with some people that witness the attack from the trolls and acquire a couple new quests. (See also areas #11-13).


4 – CAVE TO TROLL CAVES: STORAGE AREA

The entrance to one of the Troll caves is located here. This cave serves as a storage area and it is the very first area of the Troll Caves Series.


5 – GETH

Geth is one of the young boys that has been bitten by the Black Wolf. When you first meet him he will attack you as soon as you get near to him. When you beat him well enough he will eventually talk to you, you can then persuade him to accept Neurik’s silver charm in order to restore him back to human. If you restore him he will give you his ring which you can return to Neurik and let him know that you saved him, so don’t forget to pay Neurik a visit once you are done with Geth.


6 – CAVE TO TROLL CAVES: LEVEL 1

These caves entrances will get you to the Troll Caves Level 1.


7 – CAVE TO TROLL CAVES: LEVEL 2

You can immediately get down to Level 2 of the Troll caves series by entering this cave entrance here.


8 – EXIT TO THE NEVERWINTER WOODS

Follow the path east to get to the Neverwinter Wood and the Druid Encampment.


9 – EXIT TO THE SOUTH ROAD AREA

This exit will take you to the South Road Area where you can continue forth to reach Charwood.


10 – EXIT TO THE NORTH ROAD AREA

The road from here will take you to the North Road Area.



Archeologist Barracks Level 1
11 – REVAT

Revat, one of the members of Jax's group, can be found in the Archeologist Barracks. As you can see he is not the brightest man in the world but he needs your help. His mother was captured during the Troll attack on the group and he needs you to try and save her if she is still alive. He will also give you a ring, Revat’s Ring, to show to his mother once you find her if you accept to help him.

When you save his mother from the Troll Caves return back and talk to him again, you will be rewarded with 300 gold pieces and 250 experience points for your efforts. You can also persuade him for more gold (75 gold pieces) or refuse to take the gold for some alignment points towards good.


12 – LENTON

Another guy called Lenton that followed Jax in his search for the Creator Ruins is located here. He is also affected from the Troll attack that befell the group. Lenton lost his brother when the Troll attacked them in the caves. The Troll Chieftain killed his brother and asks for revenge. If you accept to help him he will require from you to bring him back the Head of the Troll Chieftain that killed his brother, and he is willing to pay you some gold for doing so.

While in the Troll caves you will come across the Troll Chieftain. Defeat his and take his Head back to Lenton. You will be given 300 gold pieces and 200 experience points for doing so. You can also refuse to take the reward for some alignment points towards good.



Archeologist Barracks Level 2
13 – BOUNTY HUNT: DELILAH

Delilah, one of the escaped prisoners has found shelter inside the Archeologist Barracks. Once again, as with all the escaped prisoners, you will have to fight her before you will be able to talk to her. However be more careful with this one because she is a treacherous one and she will try to talk you into going to bed with her just to get you unprepared (if you accept all your equipment will be unequipped) and attack again. When you are done with her get her ear and return it back to Kendrack.

NWN Walkthrough
Prelude
Academy Training 1
Academy Training 2
Chapter One
Temple of Tyr
City Core
Peninsula District
Prison 1
Prison 2
The Pits
Lair of the Devourer
Beggar's Nest
Snake Cult Estate
Warehouse
Crypts
Great Cemetery
Warrens of the Damned
Docks District
Androd Estate
Seedy Tavern
Silver Sails Company
Aqueducts & Sewers
No Man's Land
Blacklake District
Hodge Estate
Rumbottom Estate
The Zoo
Meldanen's Estate
Meldanen's Sanctum
Road to Helm's Hold
Helm's Hold Basement
Helm's Hold Courtyard
Helm's Hold
Chapter Two
Port Llast
East Road
Troll Caves 1
Troll Caves 2
Troll Caves 3
Troll Caves Storage
Creator Ruins 1
Creator Ruins 2
Creator Ruins 3
Druid Encampment
Deep Woods
Heart of the Forest
Realm of the Spirit
Nymph's House
Setara's House
North Road
Port Llast Mines
Goblin & Orc Caves
Bugbear Caves
Ogre Caves
Green Griffon Inn
Mutamin's Challenge 1
Mutamin's Challenge 2
Mutamin's Challenge 3
Arcane Brthrhd Tomb
South Road
Farmlands
Wanev's Tower
Maegel Cave
Haunted Forest
Charwood Village
Jhareg's Castle
Quint's Chambers
Karlat's Chambers
Town Ruins
Luskan
Wink and Tickle
The Cutlass
Sewers
Baram's Sewers
Baram's Lair
Harbor Sewers
Luskan Docks
Kurth's Lair
Ruins of Illusk
Ambassador's Qrtrs
Host Tower: Level 2
Host Tower: Level 3
Host Tower: Level 4
Host Tower: Level 5
Host Tower: Level 6
Host Tower: Level 7
Host Tower: Level 8
HT: Level 9 & Pinnacle
Chapter Three
Beorunna's Well
Temple of Tyr
Drinking House
Coldwood
Coldwood (North)
Layenne's Tomb
Coldwood (East)
Wizard's Dungeon
Snow Globe
Countryside
Fort Ilkard
Orc Lair
Homesteads
Elk Tribe Keep
Ruins
Crtr Race Ruins
Crtr Race Ruins Past
Moonwood
Orc Lair
Moonwood (NE)
Green Dragon Cave
Hill Giants Lair
Spine of the World
Brass Dragon Cave
Gold Dragon Cave
Fire Giants Lair
Fire Giants Lair (N)
Fire Giants Lair (E)
Slaad Cavern
Dragon Dungeon
Klauth's Lair
Chapter Four
Castle Never
City Core
War Zone
Maugrim's Sanctuary
Source Stone Snctry
Source Stone Lair
Source Stone Sanctum
 
 
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