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Aqueducts & Docks Sewers
Did we miss anything in this location? Is there something we didn't discover? Let us know!



Aqueducts 1
NOTE: This is the aqueduct portion from the Silver Sails Trading Company.

1 - EXIT TO SILVER SAILS TRADING COMPANY

You can return back to the Silver Sails building from this exit here.


2 - NEVER TOMB

Another Never Tomb is located down at the Aqueducts here and it is guarded by several bombardier beetles. Dispatch them and read the note inside the chest nearby to figure out how to open the Tomb. The note mentions a “tooth of the forge” and it is referring to the Ceremonial Sword. Placing the sword inside the chest you open the tomb.

Once inside, get the Ancient Symbol of Tyr from within the sarcophagus but be prepared for a fight. Several undead will appear from the nearby doors and attack you as soon as you get the item from the sarcophagus. Do not forget to return the item back to Oleff once you are out of here.


3 - MYSTERIOUS BOAT

An old man called Charon can give you a lift to the Docks Sewers is you ask him. He will also give you some information about this area and that two groups have already passed from this point both in a hurry. Apparently these groups are not other from the group of Vengaul and the group of Callik.



Aqueducts 2
NOTE: This is the aqueduct portion from the Docks District.

4 - EXIT TO DOCKS DISTRICT

Use this exit to return back to the Docks District.


5 - MAGICAL GATE

A Bloodsailor lieutenant is guarding the gate here. Once you get pass him he will attack you along with some more Bloodsailors that will appear from the north-east corner. If you underestimate them you might have trouble with this fight, so be prepared. The gate however is locked. In order to open it you have to get inside the Bloodsailor hideout under the Seedy tavern and find a special note that contains the instructions of how to unlock the gate’s magical wards.


6 - MORE BLOODSAILORS

A few more Bloodsailors will try to prevent you from getting to the boat and reach the sewers but nothing you can’t handle.


7 - BOAT TO THE SEWERS

As in area #3 the old man Charon will take you to the sewers with his boat.



Docks Sewers
8 - ARRIVING AT THE SEWERS

It does not matter from which portion of the aqueducts you choose (areas #3 & #7) since you will end up here at this area with no means of return either than your Stone of Recall. Be well prepared and ready for battle because soon you will meet up with Vengaul and Callik.


9 - VENGAUL AND CALLIK

After a quick conversation between Vengaul and Callik, Callik and his men will attack. Callik is a tough opponent and you might need to use all means possible to best him. Once Callik is defeated get the Masterson Family Amulet and the vial of Fairy Dust before you venture through the other side and speak with Vengaul. Vengaul will fist thank you for dispatching Callik but no matter what you say to him he will escape but he will leave the Cockatrice behind him. If you let him leave he and his men will not oppose you but if you threaten him he will still leave but his men will stay behind to fight you.

After Vengaul escapes search the crate nearby and you will find a Cockatrice feather, another ingredient for the cure. For that you will be rewarded with 200 experience points. With the feather in your possessions proceed to area # 10 and exit the sewers from there.


10 - EXIT TO THE DOCKS DISTRICT

The door here you get you but to surface and to the Docks District.

NWN Walkthrough
Prelude
Academy Training 1
Academy Training 2
Chapter One
Temple of Tyr
City Core
Peninsula District
Prison 1
Prison 2
The Pits
Lair of the Devourer
Beggar's Nest
Snake Cult Estate
Warehouse
Crypts
Great Cemetery
Warrens of the Damned
Docks District
Androd Estate
Seedy Tavern
Silver Sails Company
Aqueducts & Sewers
No Man's Land
Blacklake District
Hodge Estate
Rumbottom Estate
The Zoo
Meldanen's Estate
Meldanen's Sanctum
Road to Helm's Hold
Helm's Hold Basement
Helm's Hold Courtyard
Helm's Hold
Chapter Two
Port Llast
East Road
Troll Caves 1
Troll Caves 2
Troll Caves 3
Troll Caves Storage
Creator Ruins 1
Creator Ruins 2
Creator Ruins 3
Druid Encampment
Deep Woods
Heart of the Forest
Realm of the Spirit
Nymph's House
Setara's House
North Road
Port Llast Mines
Goblin & Orc Caves
Bugbear Caves
Ogre Caves
Green Griffon Inn
Mutamin's Challenge 1
Mutamin's Challenge 2
Mutamin's Challenge 3
Arcane Brthrhd Tomb
South Road
Farmlands
Wanev's Tower
Maegel Cave
Haunted Forest
Charwood Village
Jhareg's Castle
Quint's Chambers
Karlat's Chambers
Town Ruins
Luskan
Wink and Tickle
The Cutlass
Sewers
Baram's Sewers
Baram's Lair
Harbor Sewers
Luskan Docks
Kurth's Lair
Ruins of Illusk
Ambassador's Qrtrs
Host Tower: Level 2
Host Tower: Level 3
Host Tower: Level 4
Host Tower: Level 5
Host Tower: Level 6
Host Tower: Level 7
Host Tower: Level 8
HT: Level 9 & Pinnacle
Chapter Three
Beorunna's Well
Temple of Tyr
Drinking House
Coldwood
Coldwood (North)
Layenne's Tomb
Coldwood (East)
Wizard's Dungeon
Snow Globe
Countryside
Fort Ilkard
Orc Lair
Homesteads
Elk Tribe Keep
Ruins
Crtr Race Ruins
Crtr Race Ruins Past
Moonwood
Orc Lair
Moonwood (NE)
Green Dragon Cave
Hill Giants Lair
Spine of the World
Brass Dragon Cave
Gold Dragon Cave
Fire Giants Lair
Fire Giants Lair (N)
Fire Giants Lair (E)
Slaad Cavern
Dragon Dungeon
Klauth's Lair
Chapter Four
Castle Never
City Core
War Zone
Maugrim's Sanctuary
Source Stone Snctry
Source Stone Lair
Source Stone Sanctum
 
 
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