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Neverwinter Nights
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Helm's Hold
Did we miss anything in this location? Is there something we didn't discover? Let us know!



Helm's Hold 1
1 - EXIT TO COURTYARD

The doors from here will get you back to the Courtyard.

Once you enter this room you will find 4 neutral Guardian Armors and a pedestal in the middle of the room. If you try to leave the Guardian Armors will attack and they are not the easiest opponents to deal with better yet four of them. You can either try to best them and choose an easier way. Place the etched gem you picked up from a corpse from the Courtyard and the guardians will then be activated but will not attack you. Instead they will roam the Hold and search and destroy all your enemies there. This action will also reward you with 50 experience points.


2 - EXIT TO HELM’S HOLD BASEMENT

Use the door from here to get back to the basement of the Hold.


3 - EXIT TO COURTYARD

The exit from here will take you back to the Courtyard. You can also dispatch a few undead lurking around the small rooms here for some experience and loot.


4 - STRANGE ALTAR

You can do a lot thing with the Altar here. You can either choose the evil way or the good way though.


Evil Way:
First you need the Black Grimoire from area #5 to complete the ritual here or banish Chaohinon of the Void. If you choose to complete the ritual you will be rewarded with 225 experience points and Chaohinon will offer you a boon as well. You can choose between a cloak, Cloak of movement, a double axe, Ascorian Double Axe, or a temporary buff.


Good Way:
First, you need the Black Grimoire not to complete the ritual but instead banish Chaohinon. For banishing the demon you will be rewarded with 375 experience points. You will also need the Book of Helm, which can be obtained from area #7, in order to summon the Guardian Spirit of Helm. You can then ask the Spirit for a boon as well. You can choose between a magic item, Ring of Elemental resistance, a magic weapon, Elven Court Bow, a temporary buff or an insight on the events that have occurred and things to come.

Eventually the Spirit will depart but not before he gives you a Periapt of Wisdom +1. You will also be rewarded with another 375 experience points.


5 - BLACK GRIMOIRE

Inside the bookshelf here you will find a book called Black Grimoire. The book is to be used at the altar at area #4 to either complete the ritual or banish Chaohinon of the void.


6 - MORE UNDEAD

A couple of skeleton mages a wraith and several corpses are located here. The problem is the corpses will rise and attack you too as soon as you get near. Be careful with the Zombie lords and should do fine.


7 - BOOK OF HELM

A False Helmite elite is guardian the room here. He is a tough opponent but nothing you can’t handle. Once you defeat him take the Book of Helm from the heavily trapped bookshelf. You will need the book at area #4 if you want to summon the Guardian Spirit of Helm and restore the Hold.


8 - EXIT TO LEVEL 2 OF HELM’S HOLD

The stairs will take you upstairs where you will meet with Fenthick.



Helm's Hold 2
9 - FENTHICK

Once you get here Fenthick will approach you and talk. Apparently he can now clearly see that Desther betrayed him and his trust but the damage is already been done. The people of Neverwinter will want someone to blame and in their eyes both Desther and Fenthick are guilty. You can also ask Fenthick about the location of Desther and about Desther’s cult. When done talking onward to confront Desther and reclaim the cure.



Helm's Hold 3
10 - STAIRS DOWN

These stairs can take you down to the lower levels of the Hold. However once here you cannot go back. A force field will prevent you from going back so you will have to keep going until Desther is brought to justice.


11 - UNDEAD MINIONS

These two rooms host several undead creatures. Some of them are powerful but nothing compared to what you will face at area #12. There are a few chests here containing some random loot as well.


12 - DESTHER

There are a couple of things to be done here before you can go up against Desther. First you will need to destroy the Ritual Golems that surround Desther and protect him from any harm. Be careful though because several other undead are inside as well. Do not forget your Stone of Recall is things get bad. Also Desther as you will soon notice has a HUGE amount of hit points and no matter what damage you deal to him he will be barely injured.

Don’t panic because of this, though. The game wanted to ensure that Desther could not be killed by accident and he will surrender while at barely injured if you deal enough damage to him. When he does you will be able to talk to him but remember to loot the place before turning Desther in thus ending this Chapter. You will also gain 300 experience points for making Desther Surrender.


13 – TREASURES

Inside the Alchemist Apparacatus you will find several potions including a vial of Dragon Blood and a vial of Special Holy Water.

NWN Walkthrough
Prelude
Academy Training 1
Academy Training 2
Chapter One
Temple of Tyr
City Core
Peninsula District
Prison 1
Prison 2
The Pits
Lair of the Devourer
Beggar's Nest
Snake Cult Estate
Warehouse
Crypts
Great Cemetery
Warrens of the Damned
Docks District
Androd Estate
Seedy Tavern
Silver Sails Company
Aqueducts & Sewers
No Man's Land
Blacklake District
Hodge Estate
Rumbottom Estate
The Zoo
Meldanen's Estate
Meldanen's Sanctum
Road to Helm's Hold
Helm's Hold Basement
Helm's Hold Courtyard
Helm's Hold
Chapter Two
Port Llast
East Road
Troll Caves 1
Troll Caves 2
Troll Caves 3
Troll Caves Storage
Creator Ruins 1
Creator Ruins 2
Creator Ruins 3
Druid Encampment
Deep Woods
Heart of the Forest
Realm of the Spirit
Nymph's House
Setara's House
North Road
Port Llast Mines
Goblin & Orc Caves
Bugbear Caves
Ogre Caves
Green Griffon Inn
Mutamin's Challenge 1
Mutamin's Challenge 2
Mutamin's Challenge 3
Arcane Brthrhd Tomb
South Road
Farmlands
Wanev's Tower
Maegel Cave
Haunted Forest
Charwood Village
Jhareg's Castle
Quint's Chambers
Karlat's Chambers
Town Ruins
Luskan
Wink and Tickle
The Cutlass
Sewers
Baram's Sewers
Baram's Lair
Harbor Sewers
Luskan Docks
Kurth's Lair
Ruins of Illusk
Ambassador's Qrtrs
Host Tower: Level 2
Host Tower: Level 3
Host Tower: Level 4
Host Tower: Level 5
Host Tower: Level 6
Host Tower: Level 7
Host Tower: Level 8
HT: Level 9 & Pinnacle
Chapter Three
Beorunna's Well
Temple of Tyr
Drinking House
Coldwood
Coldwood (North)
Layenne's Tomb
Coldwood (East)
Wizard's Dungeon
Snow Globe
Countryside
Fort Ilkard
Orc Lair
Homesteads
Elk Tribe Keep
Ruins
Crtr Race Ruins
Crtr Race Ruins Past
Moonwood
Orc Lair
Moonwood (NE)
Green Dragon Cave
Hill Giants Lair
Spine of the World
Brass Dragon Cave
Gold Dragon Cave
Fire Giants Lair
Fire Giants Lair (N)
Fire Giants Lair (E)
Slaad Cavern
Dragon Dungeon
Klauth's Lair
Chapter Four
Castle Never
City Core
War Zone
Maugrim's Sanctuary
Source Stone Snctry
Source Stone Lair
Source Stone Sanctum
 
 
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