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Luskan: Baram's Lair
Did we miss anything in this location? Is there something we didn't discover? Let us know!



Baram's Lair
1 – EXIT TO BARAM’S’ SEWERS

You can return back to Baram’s Sewers from this exit.


2 – NECROMANTIC SUMMONING PORTAL

When you first reach this area you cannot do anything to stop the two Yuan-To from summoning the undead using the Necromantic portal nearby. You have to stop both the rituals are area #3 and #4. Only then you can attack and destroy the Yuan-Ti Necromancer and the Yuan-Ti Conjurer. Doing so you will close the portal and no more undead will be summoned. On the bodies of the Yuan-Ti you will find the Crypt key that unlocks the door at area #6 and the Necromancer’s Journal that mentions something about some gargoyle statues that Baram needed to be created (possibly gargoyle statues at area #7).


3 – SHRINE SPIRIT RITUAL

First thing you need to do here is to destroy all the skeleton priests that dwell in this room. Then a Greater Mummy will appear. Defeating the Greater Mummy will also stop the Shrine bone ritual which makes the Yuan-To Conjurer at area #2 vulnerable.


4 – BONE SPIRIT RITUAL

In order to stop the Bone Spirit Ritual you have to destroy the two tombstones that power up the altar in the middle of this room. But first you have to destroy all the undead that protect the area. When you stop the ritual you can then attack and damage the Yuan-Ti Necromancer at area #2.


5 – NANNY

After fighting a few Dire Spiders in this small corridor you will reach a cocoon at the end. Touch it and Nanny will come out of it. She will then tell you that she was the nanny of Londa’s children but there are all dead now. Nanny will also give the child’s bear to give it back to Londa and give her the dire news about the children.


6 – CRYPT KEY

The key taken from the Yuan-Ti necromancer at area #2 unlocks the gate ere and the way to High Captain Baram at area #7.


7 – HIGH CAPTAIN BARAM

As soon as you get near to this room you will have to defend yourself from Baram and a Priestess of Mask. Baram is a tough opponent and can prove quite a challenge especially if you are not prepared. Once defeated he will drop a Studded Leather armor +2, a Dagger +2, the Goblin Shield of Nulbish, Bone Phoenix and of course his head (possible random items).

The area is also full with chests which most of them are heavily trapped. You will find several treasures inside including a few magic items. One of the chests holds a High Captain’s Seal. The seal can be brought back to Aarin at the Temple of Tyr so that he will be able to forge you a pass to use and gain access to the Host Tower. If Baram is the last High Captain then you will free Luskan from the High Captain menace and you will be rewarded with 157 experience points.

NWN Walkthrough
Prelude
Academy Training 1
Academy Training 2
Chapter One
Temple of Tyr
City Core
Peninsula District
Prison 1
Prison 2
The Pits
Lair of the Devourer
Beggar's Nest
Snake Cult Estate
Warehouse
Crypts
Great Cemetery
Warrens of the Damned
Docks District
Androd Estate
Seedy Tavern
Silver Sails Company
Aqueducts & Sewers
No Man's Land
Blacklake District
Hodge Estate
Rumbottom Estate
The Zoo
Meldanen's Estate
Meldanen's Sanctum
Road to Helm's Hold
Helm's Hold Basement
Helm's Hold Courtyard
Helm's Hold
Chapter Two
Port Llast
East Road
Troll Caves 1
Troll Caves 2
Troll Caves 3
Troll Caves Storage
Creator Ruins 1
Creator Ruins 2
Creator Ruins 3
Druid Encampment
Deep Woods
Heart of the Forest
Realm of the Spirit
Nymph's House
Setara's House
North Road
Port Llast Mines
Goblin & Orc Caves
Bugbear Caves
Ogre Caves
Green Griffon Inn
Mutamin's Challenge 1
Mutamin's Challenge 2
Mutamin's Challenge 3
Arcane Brthrhd Tomb
South Road
Farmlands
Wanev's Tower
Maegel Cave
Haunted Forest
Charwood Village
Jhareg's Castle
Quint's Chambers
Karlat's Chambers
Town Ruins
Luskan
Wink and Tickle
The Cutlass
Sewers
Baram's Sewers
Baram's Lair
Harbor Sewers
Luskan Docks
Kurth's Lair
Ruins of Illusk
Ambassador's Qrtrs
Host Tower: Level 2
Host Tower: Level 3
Host Tower: Level 4
Host Tower: Level 5
Host Tower: Level 6
Host Tower: Level 7
Host Tower: Level 8
HT: Level 9 & Pinnacle
Chapter Three
Beorunna's Well
Temple of Tyr
Drinking House
Coldwood
Coldwood (North)
Layenne's Tomb
Coldwood (East)
Wizard's Dungeon
Snow Globe
Countryside
Fort Ilkard
Orc Lair
Homesteads
Elk Tribe Keep
Ruins
Crtr Race Ruins
Crtr Race Ruins Past
Moonwood
Orc Lair
Moonwood (NE)
Green Dragon Cave
Hill Giants Lair
Spine of the World
Brass Dragon Cave
Gold Dragon Cave
Fire Giants Lair
Fire Giants Lair (N)
Fire Giants Lair (E)
Slaad Cavern
Dragon Dungeon
Klauth's Lair
Chapter Four
Castle Never
City Core
War Zone
Maugrim's Sanctuary
Source Stone Snctry
Source Stone Lair
Source Stone Sanctum
 
 
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