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Geographic Locations
Did we miss anything on a quest? Let us know!


This is simply a laundry list of various categorized locations from Morrowind, Tribunal, and Bloodmoon that you perfectionists out there might like to explore or at least keep track of (directions not included). Needless to say, I am not going to itemize their contents or features -- that's why you're going to explore them. Creatures will respawn in many of these locations once you leave and return -- so you can clear the location of items but not inhabitants. Named or unique creatures do not respawn.

Key:
AV Aundae vampires
BV Berne vampires
QV Quarra vampires
A number preceding the letters indicates how many vampires
A name following the letters identifies a unique vampire NPC
HQ Vampire clan headquarters (all vampires within will be unique/named)
DC Dagoth citadel
S Slaves
The number preceding the "S" indicates how many slaves
TB Tribunal location
BM Bloodmoon location

Propylon Indexes

Except for Kogoruhn, each stronghold has what is called a propylon chamber. These are ancient teleportation devices between strongholds, much like the Mages Guild has a teleportation service between its locations. Each stronghold has the ability to teleport you to the two most proximal strongholds. These devices are only active if you possess the right index for it. The index for a stronghold allows you to teleport to that stronghold from either of the two nearby strongholds. These indexes are scattered throughout Morrowind (they're very small and hard to spot):

Andasreth index -- Hlormaren, Dome (on a shelf near some pottery)
Berandas index -- Gnisis, Arvs--Drelen (on a bookshelf)
Falasmaryon index -- Maar Gan, Shrine (on the offerings ledge around the shrine)
Falensarano index -- Maelkashishi, Shrine, Forgotten Galleries (on a high, remote, obscure ledge along with a Daedric longbow and Daedric arrows)
Hlormaren index -- Caldera, Irgola: Pawnbroker (on the window ledge by Irgola)
Indoranyon index -- Tower of Tel Fyr, Hall of Fyr (on the table next to Divayth)
Marandus index -- Vivec, St. Olms Temple (on the floor near crates in a locked (level 5) storage area)
Rotheran index -- Rols Ienith in Rotheran, Communal Hut (Rols has it)
Telasero index -- Telasero, Lower Level (in a cask with other items)
Valenvaryon index -- Urshilaku Camp, Wise Woman's Yurt (on her table)

Civilization

Towns

There are a number of major civilized areas in Morrowind. Make sure you've seen them all!

Ald Velothi
Ald'ruhn
Balmora
Caldera
Dagon Fel
Ghostgate
Gnaar Mok
Gnisis
Hla Oad
Holamayan Monastery
Khuul
Maar Gan
Molag Mar
Pelagiad
Raven Rock (if you have it built)
Sadrith Mora
Seyda Neen
Skaal Village
Suran
Tel Aruhn
Tel Branora
Tel Mora
Tel Vos
Thirsk (just a mead hall, but it has a few residents)
Vivec
Vos

Imperial Forts

Buckmoth (near Ald'ruhn)
Fort Darius (near Gnisis)
Frostmoth (on Solstheim)
Hawkmoth (inside the city of Ebonheart)
Moonmoth (near Balmora)

Plantations

Arvel
Dren
Gro-Bagrat

Tomb Raider

Ancestral Tombs

There are 86 Ancestral Tombs by my count. Try not to step on the skulls.

Alas
Alen -- 5 QV
Andalen
Andalor
Andas
Andrano
Andrethi -- 5 BV
Andules
Aralen -- 5 AV
Aran
Arano
Arenim
Arethan
Aryon
Arys
Ashmelech -- 14 AV (HQ)
Baram
Beran
Dareleth
Dralas
Drath
Dreloth
Drethan -- BV Marara
Drinith
Dulo -- 5 AV
Fadathram
Falas
Favel
Gimothran
Ginith -- BV Irarak
Helan
Helas
Heran
Hlaalu
Heleran (under Nedhelas' House in Caldera)
Hleran -- 4 QV
Hlervi
Hlervu
Ienith
Indalen
Indaren
Llando
Lleran
Llervu
Maren
Marvani
Nelas
Nerano -- BV Calvario
Norvayn
Omalen
Omaren
Orethi
Othrelas -- 3 BV
Randas
Ravel
Raviro -- 4 BV
Redas
Releth
Reloth -- BV Merta
Rethandus
Rothan
Sadryon
Salothan
Salothran
Salvel -- QV Mastrius
Samarys
Sandas
Sandus
Sarano
Saren
Sarethi -- 5 AV
Sarys
Senim
Seran
Serano -- 5 QV
Sethan
Telvayn
Thalas
Tharys
Thelas
Thiralas
Uveran
Vandus
Velas
Veloth
Venim

Barrows

Once you're on Solstheim, you won't find Ancestral Tombs anymore. What you will find are 16 barrows that no tomb raider worth their salt would overlook

Bloodskaal
Connorflenge
Eddard
Frosselmane
Glenschul's Tomb
Gyldenhul
Himmelhost
Hrothmund's
Jolgeirr
Kelsedolk
Kolbjorn
Lukesturm
Skogsdrake
Stormpfund
The Tombs of Skaalara
Valbrandr

Spelunking

Caves

There are 89 caves by my count -- don't forget the torches!

Abanabi
Abernanit
Adanumuran
Addamasartus -- 3 S
Aesliip's Lair -- BM
Aharnabi
Aharunartus -- 4 S
Ahinipalit
Ainat
Ansi
Ashanammu
Ashinabi
Ashirbadon
Ashir-Dan
Assarnud -- 6 S
Assu
Assumanu
Benkongerike -- BM
Beshara
Bjorn -- BM
Cave of Hidden Music -- BM
Caves of Fjalding -- BM
Domme -- BM
Dubdilla
Dun-Ahhe
Fjell -- BM
Frossel -- BM
Frykte -- BM
Gandrung Caverns -- BM
Gloomy Cave --BM
Gronn -- BM
Habinbaes -- 4 S
Hall of Penumbra -- BM
Hinnabi -- 4 S
Ibar-Dad
Kora-Dur
Kudanat -- 5 S
Kumarahaz
Kunirai
Lair of the Udyrfrykte -- BM
Legge -- BM
Maba-Ilu
Mallapi
Mannammu
Masseranit
Mat
Milk
Minabi -- 6 S
Nallit
Nammu
Nissintu
Nund
Odaishah
Odibaal
Odirnamat
Palansour
Panat -- 3 S
Pinsun
Pulk
Punabi
Punammu
Punsabanit
Rimhull -- BM
Sanabi
Sargon
Saturan -- 5 S
Sha-Adnius -- 6 S
Shal
Shallit
Shurinbaal
Shushan -- 4 S
Shushishi -- 4 S
Sinsibadon -- 6 S
Sjobal -- BM
Skygge -- BM
Solvjord -- BM
Sud
Surirulk
Tin-Ahhe
Ulummusa
Varstaad Caves --BM
Yakanalit -- 6 S
Yasamsi
Yesamsi
Zainsipilu -- 5 S
Zaintirari
Zanabi
Zebabi -- 5 S
Zenarbael

Dwellings

In Solstheim, some hardy souls have actually taken up residence in these 4 ice caves.

Geilir the Mumbling's Kjolver's Kolfinna's Ulfgar the Undying's

And, while it isn't in an ice cave, there is also Uncle Sweetshare's workshop.

Sixth House Coup De Grace

Sixth House Bases

After all you went through, don't you want to make sure you finished the job? These are all the locations of Sixth House Bases -- 18 altogether. This list is comprised mostly of caves (I didn't list them previously) and it excludes the great Dagoth Citadels that are in dwemer ruins, and are listed with the other dwemer ruins.

Abinabi
Ainab
Assemanu
Bensamsi
Hanarai Assutlanipal's basement (in his house in Ald'ruhn)
Hassour
Ilunibi
Mamaea
Maran-Adon
Missamsi
Piran
Rissun
Salmantu
Sanit
Sennananit
Sharapli
Subdun
Yakin

Mining Camp

Mines

Hey, while we're spelunking, don't forget to check out these caves that got put to a less nefarious use than housing a Sixth House Base. I've counted 7 ebony mines, 5 glass mines, 1 diamond mine, and 32 egg mines. No canaries required.

Diamond Mines

Abaelun Mine

Ebony Mines

Caldera Mine -- 6 S
Elith-Pal
Mausur Caverns
Raven Rock -- BM
Sudanit Mine
Vassir-Didanat Cave
Yanemus

Egg Mines

Abaesen-Pulu
Abebaal -- 6 S
Ahallaraddon
Ahanibi-Malmus
Akimaes-Ilanipu
Asha-Ahhe
Ashimanu
Band
Eluba-Addon
Eretammus-Sennammu
Gnisis
Hairat-Vassamsi
Hawia
Inanius
Madas-Zebba
Maelu
Maesa-Shammus
Matus-Akin
Missir-Dadalit
Mudan-Mul
Panabanit-Nimawia
Panud
Pudai
Sarimisun-Assa
Setus
Shulk
Shurdan-Raplay
Sinamusa
Sinarralit
Sur
Vansunalit
Zalkin-Sul

Glass Mines

Dissapla Mine
Dunirai Caverns
Halit Mine
Massama Cave
Yassu Mine

Diver Down

Grottoes

Underwater caves, and pretty boring at that, but there are only 12, so plan your next vacation accordingly

Akimaes
Eluba-Addon
Ilanipu
Koal cave
Madas
Malmus
Mudan (conceals the Lost Dwemer Checkpoint)
Mul
Nimawia
Stahlman's Gorge -- BM
Vassamsi
Zalkin

Salvage Missions

Shipwrecks

While we're still wet, let's explore the 20 shipwrecks that are scattered about the map

Abandoned
Ancient
Derelict
Deserted
Desolate
Forgotten
Lonely
Lonesome
Lost
Neglected
Obscure
Prelude
Raven Rock, Supply Ship -- BM
Remote
Shunned
Strange
Uncharted/Unchartered (this one is titled differently on different levels of the ship)
Unexplored
Unknown
Unmarked

Archaeological Delights

Here are the remains of the old world and its people for all you history buffs.

Daedric Shrines

Spelling counts with these bad boys, of which I count 35

Addadshashanammu
Ald Daedroth
Ald Sotha
Almurbalarammi
Ashalmawia
Ashalmimilkala
Ashunartes
Ashurnibibi
Assalkushalit
Assarnatamat
Assernerairan
Assurdirapal
Assurnabitashpi
Bal Fell
Bal Ur
Dushariran
Ebernanit
Esutanamus
Forgotten Vaults of Anudnabia, Forge of Hilbongard (accessed through the Omaren Ancestral Tomb)
Ibishammus (in Vivec's Foreign Quarter Underworks)
Ihinipalit (in Vivec's St. Delyn Underworks)
Kaushtarari
Kushtashpi
Maelkashishi
Magas Volar (reached only via equipping the Daedric Sanctuary Amulet)
Norenen-dur -- TB
Onnissiralis
Ramimilk
Shashpilamat
Tusenend
Ularradallaku
Yansirramus
Yasammidan
Zaintiraris
Zergonipal

Dunmer Strongholds

There are 11 of these old keeps.

Andasreth
Berandas
Falasmaryon
Falensarano
Hlormaren -- 9 S
Indoranyon
Kogoruhn
Marandus
Rotheran -- 10 S
Telasero
Valenvaryon

Dwemer ruins

There are 26 locations, but I have included a couple of converted towers in my count as well as the Dagoth Citadels

Aleft
Arkngthand
Arkngthunch-Sturdumz
Bamz-Amschend -- TB
Bethamez
Bthanchend
Bthuand
Bthungthumz
Dagon Fel, Sorkvild's Tower
Dagon Fel, Vacant Tower
Dagoth Ur -- DC
Druscashti -- 7 QV HQ
Endusal, Kagrenac's Study -- DC
Galom Daeus -- 10 BV HQ
Mudan, Lost Dwemer Checkpoint (beneath the Mudan Grotto)
Mzahnch
Mzanchend
Mzuleft
Nchardahrk
Nchardumz
Nchuleft
Nchuleftingth
Nchurdamz
Odrosal -- DC
Tureynalal -- DC
Vemynal -- DC

Velothi Domes

These are usually sorcerer's lairs -- I counted 10 of them

Ald Reydania
Hanud
Mababi
Mawia
Odiniran
Sanni
Shara
Shishara
Shishi
Sulipund
Vas