Abilities are inherent bonuses or traits that can be used anytime -- Spells cost little to use -- Powers can be used once a day

The Apprentice ...The Apprentice
Type Name Properties
Ability Elfborn Fortify Maximum Magicka 1.5 x Intelligence
Weakness to Magicka 50%

The Atronach ...The Atronach
Type Name Properties
Ability Wombburn Spell Absorption 50 pts
Fortify Maximum Magicka 2.0 x Intelligence
Stunted Magicka

The Lady ...The Lady
Type Name Properties
Ability Lady's Favor Fortify Personality 25 pts
Ability Lady's Grace Fortify Endurance 25 pts

The Lord ...The Lord
Type Name Properties
Ability Trollkin Weakness to Fire 100%
Spell Blood of the North Restore Health 2 pts for 30 secs on Self

The Lover ...The Lover
Type Name Properties
Ability Mooncalf Fortify Agility 25 pts
Power Lover's Kiss Paralyze for 60 secs on Target
Damage Fatigue 200 pts on Self

The Mage ...The Mage
Type Name Properties
Ability Fay Fortify Maximum Magicka 0.5 x Intelligence

The Ritual ...The Ritual
Type Name Properties
Spell Blessed Word Turn Undead 100 pts for 30 secs on Target
Spell Blessed Touch Turn Undead 100 pts for 30 secs on Touch
Power Mara's Gift Restore Health 100 pts on Self

The Serpent ...The Serpent
Type Name Properties
Spell Star-Curse Poison 3 pts for 30 secs on Touch
Damage Health 1 pt for 30 secs on Self

The Shadow ...The Shadow
Type Name Properties
Power Moonshadow Invisibility for 60 secs on Self

The Steed ...The Steed
Type Name Properties
Ability Charioteer Fortify Speed 25 pts

The Thief ...The Thief
Type Name Properties
Ability Akaviri Danger-sense Sanctuary 10 pts

The Tower ...The Tower
Type Name Properties
Spell Beggar's Nose Detect Animal 200 feet for 60 secs on Self
Detect Enchantment 200 feet for 60 secs on Self
Detect Key 200 feet for 60 secs on Self
Power Tower Key Open 50 pts on Target

The Warrior ...The Warrior
Type Name Properties
Ability Warwyrd Fortify Attack 10 pts