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Quest: Under a Fiery Sky

Did we miss anything in this section? Is there something we didn't discover? Let us know!


 
 
Background

If you decided to follow the neutral path, then Zoltan Chivay will give you this quest at the Vizima Dike at the start of Chapter V.


Walkthrough

Zoltan will tell you that Shani has set up a field hospital in Old Vizima (#1), but that the fighting between the Order and the Scoia’tael has overrun the quarter, and he’ll ask you to see her to safety.

When you arrive in Old Vizima, you’ll encounter a pair of nurses (#2). They’ll tell you about the fighting in the quarter, and they’ll ask you to escort them to the hospital. The nurses can’t be damaged, so you won’t need to do anything to keep them safe.

Inside the hospital, you’ll meet up with Shani (who may or may not be happy to see you), but before you can say much to her, a soldier will burst into the room and tell you that a striga has been spotted at the tower (#3), and you’ll have to rush off to take care of it.

After returning from the tower, you’ll once again try to talk to Shani, but once again you’ll be interrupted. First some Scoia’tael soldiers will enter the hospital and decide to finish off their wounded enemies, and then some Order soldiers will come in and try to do the same thing. In both cases you won’t need to defend anybody (Shani and the wounded soldiers can’t be killed), and so it shouldn’t be too troublesome to defeat the invading soldiers.

“I need a drink. I can’t believe they wanted to slaughter us!”

After the fighting, Shani will ask you to take her to the Swamp Cemetery so that she can meet up with the druids there and pick up some medicine for the wounded. She’ll then leave the hospital via the western door and lead you to a breach in the western wall (Exit A). Along the way, you’ll have to defeat some undead creatures (including cemetaurs and garkains), and you’ll have to remove some barricades using the Aard sign. Once you’ve cleared the path, you’ll automatically be transported to the Swamp Cemetery, and the quest will come to an end.


1 - Field Hospital


2 - Nurses


3 - Tower


Exits:
  1. Breach in the wall. The breach leads to the Swamp Cemetery.

Walkthrough
Introduction
Gameplay Notes
Sign Locations
Trophy Monsters
Prologue
A Potion for Triss
Berengar’s Secret
Defending Kaer Morhen
Witchers’ Secrets
Chapter I
Overview
A Game of Dice
Buried Memories
Contracts
Dead Hand of the Past
Fistfight
Hot Potato
Of Monsters and Men
Secret Garden
She’s No Early Bird
Strangers in the Night
The Salamander’s Tail
Wanted
Chapter II
Overview (Temple Qtr)
Overview (Sewers)
Overview (Dike & Swamp)
A Gravedigger’s Gratitude
A Long Way from Home
A Lost Lamb
A Most Uncommon Wine
A Mysterious Tower
Anatomy of a Crime
Contracts
Finders Keepers
Flowers and Gold
Force Recon
Memory of a Blade
Old Friend of Mine
Prison Break
Safe Haven
Suspects
The Crown Witness
The Rat
The Sentry
Vizima Confidential
What Lies Beneath
Working Girls
Worth Its Weight in Gold
Chapter III
Overview (Trade Qtr)
Overview (Misc)
A Posh Reception
All the King’s Men
Beauty and the Beast
Blue Eyes
Contracts
Dandelion’s Lute
Diplomacy and Hunting
Echoes of Yesterday
Following the Thread
Gold Rush
Identity
Lock and Key
Reaping Time
Six Feet Under
The Source
The Unforgiven
The Viziman Connection
Won’t Hurt a Bit
Chapter IV
Overview (Lakeside)
Overview (Murky Waters)
Overview (Fields)
Alvin
Armor
Contracts
Daily Bread
Free Elves
Hunting the Wild Hunt
Old Habits Die Hard
Ripples
Small Problems
Temptation
The Heat of the Day
The Paths of Destiny
Chapter V
Overview (Castle)
Overview (Old Vizima)
Overview (Swamp)
Overview (Old Manor)
Contracts
Her Highness the Striga
Hope Burns Bright
Mud and Velvet
Sweet Revenge
The Flame that Cleanses
Under a Fiery Sky
Epilogue
The Ashes of Vizima
Frozen Reflections
 
 
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