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Overview: Chapter IV (Fields)

Did we miss anything in this section? Is there something we didn't discover? Let us know!


 
 
Walkthrough

1 - Ruined Mill

The ruined mill is involved in the quest The Heat of the Day.


2 - Raspberry Patch

The raspberry patch is involved in the quest The Heat of the Day. You’ll find lots of raspberry bushes here.


3 - Crypt

You’ll find a bunch of undead creatures inside the crypt, including alps, which you’ll need to kill for the Alp Contract. You’ll also find a Circle of the Barren Lands (a circle for the Quen sign), a Cat Harness (which you’ll need for the quest Small Problems), and the trophy cemetaur Ureus.

Ureus is located behind a breakable wall in the southern part of the crypt. The easiest way to kill him is to leave the wall intact and to cast the Igni sign through it. That way you’ll cook Ureus without him being able to attack you. When Ureus dies he’ll drop a Cemetaur Head, and when you take the trophy to Tobias Hoffman (in Murky Waters), he’ll reward you with 800 orens and 7000 experience points.


4 - Corpses / Wyverns

At this spot you’ll find a pair of mangled corpses, plus the wyverns that probably did the mangling. You won’t be able to loot the corpses, but you will find the steel sword Harvall on the ground next to them.


5 - Small Farm

You won’t find much of interest at the small farm, just a camp site and a corpse containing Plum Cordial and a Torch.


6 - Teyu / Pond

You’ll find the evil vodyanoi priest Teyu in the pond. Killing him won’t affect the quest Ripples. When Teyu dies, he’ll drop Teyu’s Head, and when you take the trophy to Tobias Hoffman (in Murky Waters), he’ll reward you with 800 orens and 7000 experience points.


7 - Druids’ Circle

The druids’ circle is involved in the quest Hunting the Wild Hunt (see #10).


8 - Circle of Walking Fire

This circle is for the Igni sign.


9 - Circle of the Winter Storm

This circle is for the Aard sign.


10 - Hermit’s Hut

Either in or near the hut, you should encounter a hermit. He’ll tell you about the Holy Grail, and he’ll give you the quest Hunting the Wild Hunt. The hermit also acts as a shopkeeper (for books, ingredients and more), and he’ll play dice poker with you.

Note: There are actually two huts here. The hermit’s hut is the one beyond the barrows. The other hut is one of the possible rewards for completing Hunting the Wild Hunt.


Exits:
  1. Path to Murky Waters.
  2. Path to Lakeside.


Walkthrough
Introduction
Gameplay Notes
Sign Locations
Trophy Monsters
Prologue
A Potion for Triss
Berengar’s Secret
Defending Kaer Morhen
Witchers’ Secrets
Chapter I
Overview
A Game of Dice
Buried Memories
Contracts
Dead Hand of the Past
Fistfight
Hot Potato
Of Monsters and Men
Secret Garden
She’s No Early Bird
Strangers in the Night
The Salamander’s Tail
Wanted
Chapter II
Overview (Temple Qtr)
Overview (Sewers)
Overview (Dike & Swamp)
A Gravedigger’s Gratitude
A Long Way from Home
A Lost Lamb
A Most Uncommon Wine
A Mysterious Tower
Anatomy of a Crime
Contracts
Finders Keepers
Flowers and Gold
Force Recon
Memory of a Blade
Old Friend of Mine
Prison Break
Safe Haven
Suspects
The Crown Witness
The Rat
The Sentry
Vizima Confidential
What Lies Beneath
Working Girls
Worth Its Weight in Gold
Chapter III
Overview (Trade Qtr)
Overview (Misc)
A Posh Reception
All the King’s Men
Beauty and the Beast
Blue Eyes
Contracts
Dandelion’s Lute
Diplomacy and Hunting
Echoes of Yesterday
Following the Thread
Gold Rush
Identity
Lock and Key
Reaping Time
Six Feet Under
The Source
The Unforgiven
The Viziman Connection
Won’t Hurt a Bit
Chapter IV
Overview (Lakeside)
Overview (Murky Waters)
Overview (Fields)
Alvin
Armor
Contracts
Daily Bread
Free Elves
Hunting the Wild Hunt
Old Habits Die Hard
Ripples
Small Problems
Temptation
The Heat of the Day
The Paths of Destiny
Chapter V
Overview (Castle)
Overview (Old Vizima)
Overview (Swamp)
Overview (Old Manor)
Contracts
Her Highness the Striga
Hope Burns Bright
Mud and Velvet
Sweet Revenge
The Flame that Cleanses
Under a Fiery Sky
Epilogue
The Ashes of Vizima
Frozen Reflections
 
 
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