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Quest: The Sentry

Did we miss anything in this section? Is there something we didn't discover? Let us know!


 
 
Background

You’ll receive this quest from Vaska (#1) when you ask her about the mage’s tower (#2).


Walkthrough

Vaska will tell you some of the history of the tower -- how a wicked woman brought down the mage, and how a Sentry golem (#3) still guards the entrance. She’ll then give you a Tower Tarot Card, which she’ll claim will help you defeat the Sentry. If you look at the card, then you’ll see the tower being struck by lightning.

When you tell Kalkstein (in the Temple Quarter) about the card, he’ll get all excited, and he’ll tell you that you’ll need two things to wake up the Sentry: a Lightning Rod and a thunderstorm. At the end of the conversation, he’ll also give you the scroll Golem’s Pith, which will allow you to create a potion out of the Sentry’s heart.

Lightning Rod

For the Lightning Rod, you’ll need to contact a blacksmith. The dwarven blacksmith and the Order armorer (both located in the Temple Quarter) should be able to do the job, so choose whichever one likes you better. The Lightning Rod will only cost you 50 orens, but it will take time for the blacksmith to produce, and so you’ll have to leave and then re-enter the map area with the blacksmith to pick it up. To get the dialogue option for the Lightning Rod, you’ll have to ask the blacksmith to show you his wares.

Thunderstorm

To create a thunderstorm, you’ll have to talk to the Elder Druid in the Druids’ Grove (#4). He’ll charge you 500 orens for the service. When you pay him, he’ll give you a hint for how to kill the Sentry golem. He’ll mention the “stone posts” (aka pylons) next to golem, and he’ll tell you that if you activate them, then they’ll attract lightning.

Note: We’ve heard that you can also use a regular thunderstorm when waking up the golem, but we’ve never been patient enough to wait for one.

The Sentry

If it’s currently storming in the Swamp Forest, then when you click on the Sentry golem (the big golem next to the pylons) and give it the Lightning Rod, it will wake up and attack you. The Sentry golem is tough, but it’s slow and it doesn’t hit especially hard, and so if you want to you can quaff a Swallow potion and then just wear it down with minor attacks from your steel sword. This strategy will take long enough that you’ll probably have to quaff multiple Swallow potions to get through it.

The better way to deal with the Sentry golem is to use the pylons. If you activate all three pylons, then they’ll call down lighting, and if the golem is anywhere nearby, it will get hit. So far as we’ve seen, it isn’t possible to hit yourself. You’ll have to re-activate the pylons each time you want to call lightning, but it will only take three hits to kill the golem.

When the golem dies, you’ll receive about 3000 experience points, and you’ll find the Golem’s Obsidian Heart and the Neh’tza Sephirah on its corpse.


1 - Vaska / Brickmakers’ Village


2 - Mage’s Tower


3 - Sentry Golem


4 - Elder Druid / Druids’ Grove


Walkthrough
Introduction
Gameplay Notes
Sign Locations
Trophy Monsters
Prologue
A Potion for Triss
Berengar’s Secret
Defending Kaer Morhen
Witchers’ Secrets
Chapter I
Overview
A Game of Dice
Buried Memories
Contracts
Dead Hand of the Past
Fistfight
Hot Potato
Of Monsters and Men
Secret Garden
She’s No Early Bird
Strangers in the Night
The Salamander’s Tail
Wanted
Chapter II
Overview (Temple Qtr)
Overview (Sewers)
Overview (Dike & Swamp)
A Gravedigger’s Gratitude
A Long Way from Home
A Lost Lamb
A Most Uncommon Wine
A Mysterious Tower
Anatomy of a Crime
Contracts
Finders Keepers
Flowers and Gold
Force Recon
Memory of a Blade
Old Friend of Mine
Prison Break
Safe Haven
Suspects
The Crown Witness
The Rat
The Sentry
Vizima Confidential
What Lies Beneath
Working Girls
Worth Its Weight in Gold
Chapter III
Overview (Trade Qtr)
Overview (Misc)
A Posh Reception
All the King’s Men
Beauty and the Beast
Blue Eyes
Contracts
Dandelion’s Lute
Diplomacy and Hunting
Echoes of Yesterday
Following the Thread
Gold Rush
Identity
Lock and Key
Reaping Time
Six Feet Under
The Source
The Unforgiven
The Viziman Connection
Won’t Hurt a Bit
Chapter IV
Overview (Lakeside)
Overview (Murky Waters)
Overview (Fields)
Alvin
Armor
Contracts
Daily Bread
Free Elves
Hunting the Wild Hunt
Old Habits Die Hard
Ripples
Small Problems
Temptation
The Heat of the Day
The Paths of Destiny
Chapter V
Overview (Castle)
Overview (Old Vizima)
Overview (Swamp)
Overview (Old Manor)
Contracts
Her Highness the Striga
Hope Burns Bright
Mud and Velvet
Sweet Revenge
The Flame that Cleanses
Under a Fiery Sky
Epilogue
The Ashes of Vizima
Frozen Reflections
 
 
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