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Quest: A Gravedigger’s Gratitude

Did we miss anything in this section? Is there something we didn't discover? Let us know!


 
 
Background

You can get this quest from the Gravedigger (#1) late in Chapter II, when you try to convince him to let you into the Cemetery. You’ll only get the dialogue option for this quest once you’ve picked up the quest Anatomy of a Crime.


Walkthrough

The Gravedigger will tell you that he’ll give you the key to the Cemetery, but only if you do one of two things: get permission from Vincent Meis (#2) or clear up his debt with Thaler (#3). Both of these options are about the same; you’ll just need to prove that one of the two men is innocent (see the Suspects section for details).

However, depending on what you’ve said and done in the chapter, you might not get the dialogue options necessary to complete this quest, even if you can prove Meis and Thaler innocent. For that case you’ll have to wait until Chapter III to enter the Cemetery (the gates will be open then), but that’s basically fine. The Cemetery is optional for this chapter, and the only other quest that requires access (the Alghoul Contract) will wait until Chapter III.

If you’re able to advance the quest, then after proving Meis or Thaler (or both) innocent, the Gravedigger will give you the key to the Cemetery gate (Exit A), plus the scroll Petri’s Philter Formula, and you’ll receive a new objective: to explore the crypt in the Cemetery (#4).

The Cemetery is a small place where you can battle a few undead creatures (mostly at night). Inside the crypt, behind a breakable wall, you’ll find Raymond Maarloeve’s corpse, and you’ll leap to the conclusion that Azar Javed must be impersonating the detective. This insight will update a bunch of quests, including proving that all of your suspects are innocent.

To complete the quest, you’ll just need to return the key to the Gravedigger. This will net you 1000 experience points, and you’ll still be allowed to enter the Cemetery.


1 - Gravedigger


2 - Vincent Meis


3 - Thaler


4 - Crypt


Exits:
  1. Gate between the Temple Quarter and the Cemetery.


Walkthrough
Introduction
Gameplay Notes
Sign Locations
Trophy Monsters
Prologue
A Potion for Triss
Berengar’s Secret
Defending Kaer Morhen
Witchers’ Secrets
Chapter I
Overview
A Game of Dice
Buried Memories
Contracts
Dead Hand of the Past
Fistfight
Hot Potato
Of Monsters and Men
Secret Garden
She’s No Early Bird
Strangers in the Night
The Salamander’s Tail
Wanted
Chapter II
Overview (Temple Qtr)
Overview (Sewers)
Overview (Dike & Swamp)
A Gravedigger’s Gratitude
A Long Way from Home
A Lost Lamb
A Most Uncommon Wine
A Mysterious Tower
Anatomy of a Crime
Contracts
Finders Keepers
Flowers and Gold
Force Recon
Memory of a Blade
Old Friend of Mine
Prison Break
Safe Haven
Suspects
The Crown Witness
The Rat
The Sentry
Vizima Confidential
What Lies Beneath
Working Girls
Worth Its Weight in Gold
Chapter III
Overview (Trade Qtr)
Overview (Misc)
A Posh Reception
All the King’s Men
Beauty and the Beast
Blue Eyes
Contracts
Dandelion’s Lute
Diplomacy and Hunting
Echoes of Yesterday
Following the Thread
Gold Rush
Identity
Lock and Key
Reaping Time
Six Feet Under
The Source
The Unforgiven
The Viziman Connection
Won’t Hurt a Bit
Chapter IV
Overview (Lakeside)
Overview (Murky Waters)
Overview (Fields)
Alvin
Armor
Contracts
Daily Bread
Free Elves
Hunting the Wild Hunt
Old Habits Die Hard
Ripples
Small Problems
Temptation
The Heat of the Day
The Paths of Destiny
Chapter V
Overview (Castle)
Overview (Old Vizima)
Overview (Swamp)
Overview (Old Manor)
Contracts
Her Highness the Striga
Hope Burns Bright
Mud and Velvet
Sweet Revenge
The Flame that Cleanses
Under a Fiery Sky
Epilogue
The Ashes of Vizima
Frozen Reflections
 
 
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