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Quest: Reaping Time

Did we miss anything in this section? Is there something we didn't discover? Let us know!


Background

Leuvaarden will give you this quest at the end of the quest A Posh Reception.


Walkthrough

Leuvaarden will tell you that the Salamandra have set up a Fisstech operation in the Swamp Forest, and he’ll suggest that you talk to Vaska (#1) to learn more about it. Vaska will tell you that the Salamandra are forcing the brickmakers to pick herbs for them, and that they’ve separated the brickmakers into three groups (#2, #3, #4). She’ll also inform you that the Salamandra are being led by a man named Roland Bleinheim, but you won’t have to worry about him until the next quest. For this quest you’ll just need to rescue the brickmakers.

Each Salamandra camp is about the same. You’ll find some brickmakers, plus an overseer and three helpers. To free the brickmakers, you’ll just need to kill the overseer and the helpers, which should be fairly easy using a steel sword and the group style. After the battle, the brickmakers will talk to you and then automatically head back to the Brickmakers’ Village.

Note: In the cave (#2), a boy should come up to you, and talking to him will rescue him as well. This is required for the quest A Lost Lamb.

After freeing all three groups of brickmakers, when you return to Vaska, she’ll give you a two-part reward. The first part is the good part: 2000 experience points and the book Hymns of Madness and Despair. The other part? “I bestow upon you the Water Lords’ blessing. You may bathe in the holy waters of the swamp and rejoice.” Oh, boy!


1 - Vaska / Brickmakers’ Village


2 - Salamandra Camp / Cave


3 - Salamandra Camp


4 - Salamandra Camp


Walkthrough
Introduction
Gameplay Notes
Sign Locations
Trophy Monsters
Prologue
A Potion for Triss
Berengar’s Secret
Defending Kaer Morhen
Witchers’ Secrets
Chapter I
Overview
A Game of Dice
Buried Memories
Contracts
Dead Hand of the Past
Fistfight
Hot Potato
Of Monsters and Men
Secret Garden
She’s No Early Bird
Strangers in the Night
The Salamander’s Tail
Wanted
Chapter II
Overview (Temple Qtr)
Overview (Sewers)
Overview (Dike & Swamp)
A Gravedigger’s Gratitude
A Long Way from Home
A Lost Lamb
A Most Uncommon Wine
A Mysterious Tower
Anatomy of a Crime
Contracts
Finders Keepers
Flowers and Gold
Force Recon
Memory of a Blade
Old Friend of Mine
Prison Break
Safe Haven
Suspects
The Crown Witness
The Rat
The Sentry
Vizima Confidential
What Lies Beneath
Working Girls
Worth Its Weight in Gold
Chapter III
Overview (Trade Qtr)
Overview (Misc)
A Posh Reception
All the King’s Men
Beauty and the Beast
Blue Eyes
Contracts
Dandelion’s Lute
Diplomacy and Hunting
Echoes of Yesterday
Following the Thread
Gold Rush
Identity
Lock and Key
Reaping Time
Six Feet Under
The Source
The Unforgiven
The Viziman Connection
Won’t Hurt a Bit
Chapter IV
Overview (Lakeside)
Overview (Murky Waters)
Overview (Fields)
Alvin
Armor
Contracts
Daily Bread
Free Elves
Hunting the Wild Hunt
Old Habits Die Hard
Ripples
Small Problems
Temptation
The Heat of the Day
The Paths of Destiny
Chapter V
Overview (Castle)
Overview (Old Vizima)
Overview (Swamp)
Overview (Old Manor)
Contracts
Her Highness the Striga
Hope Burns Bright
Mud and Velvet
Sweet Revenge
The Flame that Cleanses
Under a Fiery Sky
Epilogue
The Ashes of Vizima
Frozen Reflections
 
 
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