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Quest: Force Recon

Did we miss anything in this section? Is there something we didn't discover? Let us know!


 
 
Background

This is really two quests in one. During the course of the quest Worth Its Weight in Gold, tensions will mount between the Order of the Flaming Rose and the Scoia’tael. Yaevinn will move over to the Rebel Camp (#1) and Siegfried and the Order will occupy a campsite (#2) south of the Druids’ Grove (#3). If you talk to Yaevinn, then he’ll offer you this quest, and if you talk to Siegfried, then he’ll offer you the mirror image of the same quest.


Walkthrough

Yaevinn and Siegfried will tell you roughly the same thing, that the rebels are planning to buy weapons from some hawker merchants at the Golem Burial Ground (#4). If you accept Yaevinn’s quest, then you’ll have to protect the rebels while they complete their deal. If you accept Siegfried’s quest, then you’ll have to attack the rebels and the hawker merchants.

As far as we can tell, this quest won’t change anything later in the campaign, so it’s just a matter of who you want to support. If you like the Order, then you’ll have to fight some Scoia’tael scouts. If you like the Scoia’tael, then you’ll have to fight some Order scouts. Regardless, when you return to the quest giver after completing the battle, you’ll receive 200 orens and 3500 experience points, and the quest giver will tell you that Berengar is still alive.

Note: If you don’t really care about the factions, then you should support the Scoia’tael here. The Order scouts will drop more money and better equipment when they die.

Another Note: Whichever faction you don’t support will disappear from the Swamp Forest. That means you should complete Worth Its Weight in Gold before taking Siegfried’s version of the quest, or else you won’t be able to complete it (since Yaevinn will disappear with the rest of the rebels).


1 - Rebel Camp


2 - Order Camp


3 - Druids’ Grove


4 - Golem Burial Ground


Walkthrough
Introduction
Gameplay Notes
Sign Locations
Trophy Monsters
Prologue
A Potion for Triss
Berengar’s Secret
Defending Kaer Morhen
Witchers’ Secrets
Chapter I
Overview
A Game of Dice
Buried Memories
Contracts
Dead Hand of the Past
Fistfight
Hot Potato
Of Monsters and Men
Secret Garden
She’s No Early Bird
Strangers in the Night
The Salamander’s Tail
Wanted
Chapter II
Overview (Temple Qtr)
Overview (Sewers)
Overview (Dike & Swamp)
A Gravedigger’s Gratitude
A Long Way from Home
A Lost Lamb
A Most Uncommon Wine
A Mysterious Tower
Anatomy of a Crime
Contracts
Finders Keepers
Flowers and Gold
Force Recon
Memory of a Blade
Old Friend of Mine
Prison Break
Safe Haven
Suspects
The Crown Witness
The Rat
The Sentry
Vizima Confidential
What Lies Beneath
Working Girls
Worth Its Weight in Gold
Chapter III
Overview (Trade Qtr)
Overview (Misc)
A Posh Reception
All the King’s Men
Beauty and the Beast
Blue Eyes
Contracts
Dandelion’s Lute
Diplomacy and Hunting
Echoes of Yesterday
Following the Thread
Gold Rush
Identity
Lock and Key
Reaping Time
Six Feet Under
The Source
The Unforgiven
The Viziman Connection
Won’t Hurt a Bit
Chapter IV
Overview (Lakeside)
Overview (Murky Waters)
Overview (Fields)
Alvin
Armor
Contracts
Daily Bread
Free Elves
Hunting the Wild Hunt
Old Habits Die Hard
Ripples
Small Problems
Temptation
The Heat of the Day
The Paths of Destiny
Chapter V
Overview (Castle)
Overview (Old Vizima)
Overview (Swamp)
Overview (Old Manor)
Contracts
Her Highness the Striga
Hope Burns Bright
Mud and Velvet
Sweet Revenge
The Flame that Cleanses
Under a Fiery Sky
Epilogue
The Ashes of Vizima
Frozen Reflections
 
 
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