Register Lost Password?  Cookie?
  The time now is 11:43 AM GMT -6.  
Banshee Network
 
The Witcher
Game Information
Recent News
Walkthrough (OC)
Walkthrough (Advs)
Equipment Database
Women of The Witcher
Notable NPCs
Notable Locations
Bestiary
Advancement Table
Ability Trees
Attributes
Signs
Combat Styles
Alchemy
Bombs
Oils
Potions
Articles
The Witcher: EE Review
The Witcher Review
The Witcher Hands-on
Witcher EE Interview
Witcher Interview #2
Witcher Interview #1
Witcher Q&A, Part One
Witcher Q&A, Part Two
The Witcher Preview
E3 2006 Preview
E3 2004 Preview
Media
Post-Release Screens
Pre-Release Screens
Loading Screens
Flashback Images
Art Renders
Concept Art 1
Concept Art 2
Sketches 1
Sketches 2
Sketches 3
Wallpaper
Game Resources
Downloads
The Witcher Forum
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 

Quest: Gold Rush

Did we miss anything in this section? Is there something we didn't discover? Let us know!


 
 
Background

After you’ve completed Siegfried’s quest Six Feet Under or Yaevinn’s quest Echoes of Yesterday, and after you’ve completed the quest A Posh Reception, the next time that you enter the Temple Quarter or the Trade Quarter, a young boy will come running up to you and tell you that the bank (#1) is being robbed. That announcement will trigger this quest.


Walkthrough

When you arrive at the bank, you’ll find Velerad and some city guards milling around out front. Velerad will tell you that the Scoia’tael are robbing the bank, and that they’ve taken hostages. Depending on who you’ve supported so far in the campaign, you’ll get different options:
  • If you’re on good terms with the Scoia’tael, then you’ll get two possible responses: “Fine, I’ll help,” which will allow you to enter the bank directly, or “Is there another way in?” which will allow you to enter the bank via a nearby warehouse. For the former you’ll have to rescue Siegfried when you enter the bank and then re-enter the bank via the back door in the town hall. For the latter you’ll have to kill some fleders as you make your way to the bank.

    Note: If you enter the bank directly, then don’t attack any Scoia’tael when you rescue Siegfried, or else you won’t be able to side with the Scoia’tael in the matter. If you’re planning to side with the Order then it doesn’t matter.

  • If you’re on good terms with the Order, then you’ll get two possible responses: “Let’s wait for Siegfried,” which will allow you to enter the bank via the town hall (after talking to Siegfried when he shows up), or “I work alone,” which will allow you to enter the bank via a nearby warehouse.
Regardless, when you reach the back room of the bank (or perhaps the bank’s basement), you’ll have to make a decision: to negotiate with the Scoia’tael, or to attack them. That is, you’ll have to side with the Scoia’tael or the Order, and whichever side you pick here is also the side you’ll have to pick for the quest The Unforgiven.

If you side with the Scoia’tael, then you’ll find Yaevinn in the basement of the bank. He’ll spend a lot of time reciting poetry and telling you about Aelirenn, but eventually he’ll invite you to join the Scoia’tael. If you don’t accept, then you’ll be forced to fight the Scoia’tael, and the quest will progress just as if you had sided with the Order at the start. If you accept Yaevinn’s invitation, then he’ll tell you that some kikimores have entered the Sewers and are blocking their retreat, and you’ll be teleported down to deal with them. Defeating the kikimores will complete the quest, and Yaevinn will reward you with 3000 experience points. “That little foray was impressive.”

If you side with the Order, then you and Siegfried will attack the Scoia’tael. Yaevinn will flee into the Sewers, and when you follow him there (via the sewer inlet in the bank basement) you’ll have to fight a few more Scoia’tael, but Yaevinn will get away. When you relay these happenings to Velerad (still in front of the bank), he’ll reward you with 3000 experience points. “You deserve a medal!”

Note: If you completed Lock and Key before starting this quest, then at the conclusion of this quest you’ll be able to ask Siegfried or Yaevinn (depending on which side you picked) to help you in the quest The Unforgiven. Otherwise you’ll have to track them down later.

Another note: While in other quests it didn’t really matter which side you picked between the Order and the Scoia’tael (you’d gain favor with one, lose favor with the other, but nothing would really change), the decision in this quest will make a difference. Whichever side you don’t pick will no longer want to work with you, and in the future you’ll be forced to work with the other side or stay neutral.


1 - Bank


2 - Town Hall


3 - Warehouse


Walkthrough
Introduction
Gameplay Notes
Sign Locations
Trophy Monsters
Prologue
A Potion for Triss
Berengar’s Secret
Defending Kaer Morhen
Witchers’ Secrets
Chapter I
Overview
A Game of Dice
Buried Memories
Contracts
Dead Hand of the Past
Fistfight
Hot Potato
Of Monsters and Men
Secret Garden
She’s No Early Bird
Strangers in the Night
The Salamander’s Tail
Wanted
Chapter II
Overview (Temple Qtr)
Overview (Sewers)
Overview (Dike & Swamp)
A Gravedigger’s Gratitude
A Long Way from Home
A Lost Lamb
A Most Uncommon Wine
A Mysterious Tower
Anatomy of a Crime
Contracts
Finders Keepers
Flowers and Gold
Force Recon
Memory of a Blade
Old Friend of Mine
Prison Break
Safe Haven
Suspects
The Crown Witness
The Rat
The Sentry
Vizima Confidential
What Lies Beneath
Working Girls
Worth Its Weight in Gold
Chapter III
Overview (Trade Qtr)
Overview (Misc)
A Posh Reception
All the King’s Men
Beauty and the Beast
Blue Eyes
Contracts
Dandelion’s Lute
Diplomacy and Hunting
Echoes of Yesterday
Following the Thread
Gold Rush
Identity
Lock and Key
Reaping Time
Six Feet Under
The Source
The Unforgiven
The Viziman Connection
Won’t Hurt a Bit
Chapter IV
Overview (Lakeside)
Overview (Murky Waters)
Overview (Fields)
Alvin
Armor
Contracts
Daily Bread
Free Elves
Hunting the Wild Hunt
Old Habits Die Hard
Ripples
Small Problems
Temptation
The Heat of the Day
The Paths of Destiny
Chapter V
Overview (Castle)
Overview (Old Vizima)
Overview (Swamp)
Overview (Old Manor)
Contracts
Her Highness the Striga
Hope Burns Bright
Mud and Velvet
Sweet Revenge
The Flame that Cleanses
Under a Fiery Sky
Epilogue
The Ashes of Vizima
Frozen Reflections
 
 
      Copyright ©2000-2008, GameBanshee.com