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Quest: Wanted
Did we miss anything in this section? Is there something we didn't discover? Let us know!


 
 
Background

You’ll receive this quest when you read the Professor’s Arrest Warrant, which you’ll find on the notice board outside of the inn in the Outskirts of Vizima.


Walkthrough

Nothing much will happen in this quest until Chapter II. At that point, you’ll learn from Jethro at the prison (in the Temple Quarter) that somebody other than the King was responsible for the Arrest Warrant, and that somebody is offering money for Salamander Brooches. You’ll speculate that these two people might be the same.

After the conversation with Jethro, if you go to the Hairy Bear Inn (in the Temple Quarter) in the evening, then you’ll find a Messenger at the bar. If you ask him who’s buying the brooches and beat him in the drinking game (weak alcohol works), then he’ll tell you that he works for Leuvaarden, who can be found at the Dike.

Leuvaarden will offer you 600 orens for three Salamander Brooches. If you don’t have enough brooches yet, then just be patient. Salamandra thugs will attack you every so often, especially if you wander around the Temple Quarter at night. Selling the brooches to Leuvaarden will cause him to reveal that he’s working for a secret society that wants to destroy the Salamandra, but it will also put a temporary halt to the quest, since you’ll be told to wait for Leuvaarden to make a move before you do anything.

Finally, Leuvaarden will invite you to A Posh Reception in Chapter III, and when he talks to you there he’ll outline a plan to eliminate the Salamandra. After completing a few quests for him (outlined in the quest Lock and Key), you’ll receive the quest The Unforgiven, and during that quest you’ll finally get to fight the Professor for real. You won’t get to land the killing blow yourself -- a kikimore queen will see to that -- but when the Professor dies, the quest will come to an end.


Walkthrough
Introduction
Gameplay Notes
Sign Locations
Trophy Monsters
Prologue
A Potion for Triss
Berengar’s Secret
Defending Kaer Morhen
Witchers’ Secrets
Chapter I
Overview
A Game of Dice
Buried Memories
Contracts
Dead Hand of the Past
Fistfight
Hot Potato
Of Monsters and Men
Secret Garden
She’s No Early Bird
Strangers in the Night
The Salamander’s Tail
Wanted
Chapter II
Overview (Temple Qtr)
Overview (Sewers)
Overview (Dike & Swamp)
A Gravedigger’s Gratitude
A Long Way from Home
A Lost Lamb
A Most Uncommon Wine
A Mysterious Tower
Anatomy of a Crime
Contracts
Finders Keepers
Flowers and Gold
Force Recon
Memory of a Blade
Old Friend of Mine
Prison Break
Safe Haven
Suspects
The Crown Witness
The Rat
The Sentry
Vizima Confidential
What Lies Beneath
Working Girls
Worth Its Weight in Gold
Chapter III
Overview (Trade Qtr)
Overview (Misc)
A Posh Reception
All the King’s Men
Beauty and the Beast
Blue Eyes
Contracts
Dandelion’s Lute
Diplomacy and Hunting
Echoes of Yesterday
Following the Thread
Gold Rush
Identity
Lock and Key
Reaping Time
Six Feet Under
The Source
The Unforgiven
The Viziman Connection
Won’t Hurt a Bit
Chapter IV
Overview (Lakeside)
Overview (Murky Waters)
Overview (Fields)
Alvin
Armor
Contracts
Daily Bread
Free Elves
Hunting the Wild Hunt
Old Habits Die Hard
Ripples
Small Problems
Temptation
The Heat of the Day
The Paths of Destiny
Chapter V
Overview (Castle)
Overview (Old Vizima)
Overview (Swamp)
Overview (Old Manor)
Contracts
Her Highness the Striga
Hope Burns Bright
Mud and Velvet
Sweet Revenge
The Flame that Cleanses
Under a Fiery Sky
Epilogue
The Ashes of Vizima
Frozen Reflections
 
 
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