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Quest: All the King’s Men

Did we miss anything in this section? Is there something we didn't discover? Let us know!


 
 
Background

You’ll receive this quest when Triss gives you the Letter of Safe Conduct at the start of the chapter.


Walkthrough

Nothing much will happen in this quest for a while. You’ll get hints here and there that something is going on -- for example, that you need a Letter of Safe Conduct at all -- but you won’t get any real information until after completing the quest A Posh Reception.

At that point, when you leave the New Narakort Inn (#1), you’ll witness a confrontation between Count de Wett and Thaler. Count de Wett will claim that he has a royal edict removing Thaler from his post, and Thaler will deny it. If you support de Wett, then you’ll have to kill Thaler, but if you support Thaler, then you’ll learn that royal edicts are being faked.

Note: As far as we can tell, there aren’t any long-term consequences for who you support here.

The quest will next update when you spy on some Salamandra officers during the quest Lock and Key. You’ll witness the officers talking to somebody named Radovid via a magical mirror, and you’ll eventually pick up the Seeing Stone that they used to activate the mirror.

When you take the Seeing Stone to Triss in her house (#2), she’ll use it to determine the location of the second mirror used in the conversation. When you go there (#3), you’ll find Radovid, the King of Redania, inside. He’ll inform you that he already knew about the royal edicts, and he’ll spend some time talking about Triss and Princess Adda, but nothing will come of the conversation.

Finally, at the end of the quest The Unforgiven, you’ll discover that Princess Adda was the one responsible for the forged royal edicts -- not to mention that she was also helping the Salamandra. Princess Adda will subsequently try to have you executed, but you’ll escape to Lakeside, and that’s how the quest will end.


1 - New Narakort Inn


2 - Triss’ House


3 - Radovid’s Hideout


Walkthrough
Introduction
Gameplay Notes
Sign Locations
Trophy Monsters
Prologue
A Potion for Triss
Berengar’s Secret
Defending Kaer Morhen
Witchers’ Secrets
Chapter I
Overview
A Game of Dice
Buried Memories
Contracts
Dead Hand of the Past
Fistfight
Hot Potato
Of Monsters and Men
Secret Garden
She’s No Early Bird
Strangers in the Night
The Salamander’s Tail
Wanted
Chapter II
Overview (Temple Qtr)
Overview (Sewers)
Overview (Dike & Swamp)
A Gravedigger’s Gratitude
A Long Way from Home
A Lost Lamb
A Most Uncommon Wine
A Mysterious Tower
Anatomy of a Crime
Contracts
Finders Keepers
Flowers and Gold
Force Recon
Memory of a Blade
Old Friend of Mine
Prison Break
Safe Haven
Suspects
The Crown Witness
The Rat
The Sentry
Vizima Confidential
What Lies Beneath
Working Girls
Worth Its Weight in Gold
Chapter III
Overview (Trade Qtr)
Overview (Misc)
A Posh Reception
All the King’s Men
Beauty and the Beast
Blue Eyes
Contracts
Dandelion’s Lute
Diplomacy and Hunting
Echoes of Yesterday
Following the Thread
Gold Rush
Identity
Lock and Key
Reaping Time
Six Feet Under
The Source
The Unforgiven
The Viziman Connection
Won’t Hurt a Bit
Chapter IV
Overview (Lakeside)
Overview (Murky Waters)
Overview (Fields)
Alvin
Armor
Contracts
Daily Bread
Free Elves
Hunting the Wild Hunt
Old Habits Die Hard
Ripples
Small Problems
Temptation
The Heat of the Day
The Paths of Destiny
Chapter V
Overview (Castle)
Overview (Old Vizima)
Overview (Swamp)
Overview (Old Manor)
Contracts
Her Highness the Striga
Hope Burns Bright
Mud and Velvet
Sweet Revenge
The Flame that Cleanses
Under a Fiery Sky
Epilogue
The Ashes of Vizima
Frozen Reflections
 
 
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