Register Lost Password?  Cookie?
  The time now is 06:24 AM GMT -6.  
Banshee Network
 
The Witcher
Game Information
Recent News
Walkthrough (OC)
Walkthrough (Advs)
Equipment Database
Women of The Witcher
Notable NPCs
Notable Locations
Bestiary
Advancement Table
Ability Trees
Attributes
Signs
Combat Styles
Alchemy
Bombs
Oils
Potions
Articles
The Witcher Review
The Witcher Hands-on
Witcher EE Interview
Witcher Interview #2
Witcher Interview #1
Witcher Q&A, Part One
Witcher Q&A, Part Two
The Witcher Preview
E3 2006 Preview
E3 2004 Preview
Media
Post-Release Screens
Pre-Release Screens
Loading Screens
Flashback Images
Art Renders
Concept Art 1
Concept Art 2
Sketches 1
Sketches 2
Sketches 3
Wallpaper
Game Resources
Downloads
The Witcher Forum
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 

Quest: A Lost Lamb

Did we miss anything in this section? Is there something we didn't discover? Let us know!


 
 
Background

Vaska (#1) will give you this quest after you’ve completed her earlier quest “Clay Pits.”


Walkthrough

Vaska will tell you that a boy has gone missing from the village, and she’ll accuse the druids of kidnapping him to turn him into a dryad. When you talk to a druid at the Druids’ Grove (#2), he’ll scoff at the idea and tell you that only adults are accepted at the grove. When you talk to Morenn the dryad (also at the grove), she’ll tell you that only girls are made into dryads, and so something else must have happened to the boy.

When you relay this information to Vaska, she’ll decide that “the boy is gone -- a warning to us all,” but you’ll offer to keep looking for him. However, try as you might, you won’t be able to find the boy until Chapter III when you’re given the quest Reaping Time. At that point you’ll find the boy in the cave in the southern part of the Swamp Forest (#3), along with some other brickmakers that you’re supposed to rescue.

After talking to the boy, when you return to Vaska, she’ll reward you with 2000 experience points.


1 - Vaska / Brickmakers’ Village


2 - Druids’ Grove


3 - Cave


Walkthrough
Introduction
Gameplay Notes
Sign Locations
Trophy Monsters
Prologue
A Potion for Triss
Berengar’s Secret
Defending Kaer Morhen
Witchers’ Secrets
Chapter I
Overview
A Game of Dice
Buried Memories
Contracts
Dead Hand of the Past
Fistfight
Hot Potato
Of Monsters and Men
Secret Garden
She’s No Early Bird
Strangers in the Night
The Salamander’s Tail
Wanted
Chapter II
Overview (Temple Qtr)
Overview (Sewers)
Overview (Dike & Swamp)
A Gravedigger’s Gratitude
A Long Way from Home
A Lost Lamb
A Most Uncommon Wine
A Mysterious Tower
Anatomy of a Crime
Contracts
Finders Keepers
Flowers and Gold
Force Recon
Memory of a Blade
Old Friend of Mine
Prison Break
Safe Haven
Suspects
The Crown Witness
The Rat
The Sentry
Vizima Confidential
What Lies Beneath
Working Girls
Worth Its Weight in Gold
Chapter III
Overview (Trade Qtr)
Overview (Misc)
A Posh Reception
All the King’s Men
Beauty and the Beast
Blue Eyes
Contracts
Dandelion’s Lute
Diplomacy and Hunting
Echoes of Yesterday
Following the Thread
Gold Rush
Identity
Lock and Key
Reaping Time
Six Feet Under
The Source
The Unforgiven
The Viziman Connection
Won’t Hurt a Bit
Chapter IV
Overview (Lakeside)
Overview (Murky Waters)
Overview (Fields)
Alvin
Armor
Contracts
Daily Bread
Free Elves
Hunting the Wild Hunt
Old Habits Die Hard
Ripples
Small Problems
Temptation
The Heat of the Day
The Paths of Destiny
Chapter V
Overview (Castle)
Overview (Old Vizima)
Overview (Swamp)
Overview (Old Manor)
Contracts
Her Highness the Striga
Hope Burns Bright
Mud and Velvet
Sweet Revenge
The Flame that Cleanses
Under a Fiery Sky
Epilogue
The Ashes of Vizima
Frozen Reflections
 
 
      Copyright ©2000-2008, GameBanshee.com