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Quest: The Crown Witness

Did we miss anything in this section? Is there something we didn't discover? Let us know!


 
 
Background

You’ll receive this quest the first time you talk to Raymond Maarloeve (#1).


Walkthrough

Maarloeve will tell you that a Salamandra agent was recently imprisoned by the city guards, but when you reach the prison (#2), Jethro will decline to let you see him -- unless you bring him some Fisstech. You can find Fisstech on the bodies of bandits, you can buy it from Coleman at the Hairy Bear Inn (#3), and you can even make it yourself by mixing vermilion and quebrith with a strong alcohol.

When you give the Fisstech to Jethro, he’ll tell you that the prisoner was sent to the hospital (#4). At the hospital, you’ll find the prisoner in the back right wing with two city guards protecting him. If it’s daytime, then the guards will tell you to come back at night. If you talk to Shani, then she’ll tell you the same thing.

When you visit the hospital at night (after 10 pm), you’ll find the prisoner in the same place as before. However, you won’t get much out of him. He’ll just say “Kalkstein” before falling unconscious, and then Ramsmeat’s thugs will attack you. After fending off their attacks, you’ll decide to return to Maarloeve to compare notes. Doing so will complete the quest.


1 - Raymond Maarloeve’s House


2 - Prison


3 - Hairy Bear Inn


4 - Hospital


Walkthrough
Introduction
Gameplay Notes
Sign Locations
Trophy Monsters
Prologue
A Potion for Triss
Berengar’s Secret
Defending Kaer Morhen
Witchers’ Secrets
Chapter I
Overview
A Game of Dice
Buried Memories
Contracts
Dead Hand of the Past
Fistfight
Hot Potato
Of Monsters and Men
Secret Garden
She’s No Early Bird
Strangers in the Night
The Salamander’s Tail
Wanted
Chapter II
Overview (Temple Qtr)
Overview (Sewers)
Overview (Dike & Swamp)
A Gravedigger’s Gratitude
A Long Way from Home
A Lost Lamb
A Most Uncommon Wine
A Mysterious Tower
Anatomy of a Crime
Contracts
Finders Keepers
Flowers and Gold
Force Recon
Memory of a Blade
Old Friend of Mine
Prison Break
Safe Haven
Suspects
The Crown Witness
The Rat
The Sentry
Vizima Confidential
What Lies Beneath
Working Girls
Worth Its Weight in Gold
Chapter III
Overview (Trade Qtr)
Overview (Misc)
A Posh Reception
All the King’s Men
Beauty and the Beast
Blue Eyes
Contracts
Dandelion’s Lute
Diplomacy and Hunting
Echoes of Yesterday
Following the Thread
Gold Rush
Identity
Lock and Key
Reaping Time
Six Feet Under
The Source
The Unforgiven
The Viziman Connection
Won’t Hurt a Bit
Chapter IV
Overview (Lakeside)
Overview (Murky Waters)
Overview (Fields)
Alvin
Armor
Contracts
Daily Bread
Free Elves
Hunting the Wild Hunt
Old Habits Die Hard
Ripples
Small Problems
Temptation
The Heat of the Day
The Paths of Destiny
Chapter V
Overview (Castle)
Overview (Old Vizima)
Overview (Swamp)
Overview (Old Manor)
Contracts
Her Highness the Striga
Hope Burns Bright
Mud and Velvet
Sweet Revenge
The Flame that Cleanses
Under a Fiery Sky
Epilogue
The Ashes of Vizima
Frozen Reflections
 
 
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