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Overview: Chapter V (Old Manor and Catacombs)

Did we miss anything in this section? Is there something we didn't discover? Let us know!


 
 
Walkthrough

1 - Count de Wett

Count de Wett and his men will block you from entering the area until after you’ve dealt with the striga in the quest Her Highness the Striga. At that point he’ll attack you, and you’ll find a Salamander Brooch and Experiment Notes on his corpse.


2 - Corpse

You’ll find a corpse next to the campfire here. If you loot it then you’ll find an Earth Rune, Diamond Dust, and more.


3 - Mutant Rayla

At this spot you’ll encounter Mutant Rayla and Azar Javed. Javed will talk to you for a bit, and then he’ll sic Rayla on you and disappear. Rayla can cause pain, which is annoying, but she’ll only have an Illegal Sword, and so won’t do a lot of damage. If you’ve been building up your Igni sign, you can kill her with about two casts of that.


4 - Trunk

Inside the trunk you’ll find Plum Cordial, a Moon Rune, a Yellow Meteorite, and more.


5 - Battle / Meeting Place

When you arrive here you’ll be attacked by some mutants and greater mutants. Nearby, you should notice some friendly soldiers in combat as well. Once the fighting has stopped, you’ll be met by one of three allies depending on which faction you’re supporting -- Siegfried (Order), Triss (neutral), or Yaevinn (Scoia’tael).

To enter the Catacombs, you’ll need to talk to your ally. Your ally will then direct you to one of the entrances into the Catacombs, but this entrance will only appear after you’ve completed the conversation. Siegfried will show you to a cave (Exit B), Triss will take you to a crypt (Exit C), and Yaevinn will lower you down into a well (Exit D).


6 - Locked Door / Rubble

Depending on the faction you’re supporting, one route to Azar Javed (#9) will be blocked. You’ll always have to take the longest route to his lab, and you’ll always have to pass by the Koschey (#7) first.


7 - Koshchey

Just like earlier (#3), Azar Javed will appear here and sic a mutated creature on you. However, unlike Mutated Rayla, the Koshchey is pretty tough. It’ll regularly knock you down and cause pain, so you’ll spend a lot of time unable to defend yourself. The Igni sign is useful against it, but otherwise you’ll just need to buff yourself up and then whack away at it using your silver sword and the strong style.

When the Koshchey dies, it’ll drop a Koshchey Heart, which you’ll be able to use to create the potion Koshchey’s Core (after defeating Javed at #9). You’ll also earn about 3000 experience points.


8 - Greater Brothers

You’ll face two Greater Brothers here. Like everything else, they’re susceptible to the Igni sign, but beyond that you’re best off using your steel sword and the strong style rather than trying to hit them both with the group style. When the brothers die, you’ll be teleported to Azar Javed (#9), so you might want to buff up with some potions before facing them.


9 - Azar Javed’s Laboratory

You’ll finally get to fight Azar Javed here. He’ll start out by talking to you -- and he’ll say, straight from the irony department, “I long ago learned only to rely on myself” -- but then he’ll get down to business. If you spared Berengar in Chapter IV, then he’ll show up now to help you out. Otherwise, you’ll discover that Berengar’s Medallion has an effect on Javed, and Javed will be much easier to deal with. Either way, the encounter with Javed will complete the quest Berengar’s Secret.

The battle with Javed should be tough. Like with the Koshchey (#7), Javed will knock you down and cause pain, and so you might find yourself defenseless for long stretches of time. But if you whack at him with your steel sword and the strong style, and if you occasionally hit him with a sign, he should eventually go down.

When Azar Javed dies, you’ll earn over 6000 experience points, and on his corpse you’ll find the book Greater Brothers, the scroll Koshchey’s Core, and more. You’ll also discover a mirror in the lab. When you click on the mirror, you’ll witness a cut scene where Jacques de Aldersberg will try to make contact with Javed (to get some more mutated knights), and you’ll finally understand who is responsible for everything. At the end of the cut scene, you’ll be teleported out of the Catacombs, and you’ll just need to travel to your ally (#11) to advance the campaign.


10 - Crate

You’ll find two pouches of Diamond Dust plus more in this crate.


11 - Landing

You’ll meet your ally (Siegfried, Triss or Yaevinn) here after you’ve defeated Azar Javed (#9). Talking to your ally will give you the option of sailing back to Vizima, but doing so will end the chapter, so you should complete all of the sub-quests that you can before departing.


Exits:
  1. Path to the Swamp Cemetery.
  2. Catacomb entrance. This entrance won’t appear until you’ve spoken to Siegfried (#5).
  3. Catacomb entrance. This entrance won’t appear until you’ve spoken to Triss (#5).
  4. Catacomb entrance. This entrance won’t appear until you’ve spoken to Yaevinn (#5). The entrance is one-way, but you’ll be able to use Triss’ entrance (Exit C) to leave.


Walkthrough
Introduction
Gameplay Notes
Sign Locations
Trophy Monsters
Prologue
A Potion for Triss
Berengar’s Secret
Defending Kaer Morhen
Witchers’ Secrets
Chapter I
Overview
A Game of Dice
Buried Memories
Contracts
Dead Hand of the Past
Fistfight
Hot Potato
Of Monsters and Men
Secret Garden
She’s No Early Bird
Strangers in the Night
The Salamander’s Tail
Wanted
Chapter II
Overview (Temple Qtr)
Overview (Sewers)
Overview (Dike & Swamp)
A Gravedigger’s Gratitude
A Long Way from Home
A Lost Lamb
A Most Uncommon Wine
A Mysterious Tower
Anatomy of a Crime
Contracts
Finders Keepers
Flowers and Gold
Force Recon
Memory of a Blade
Old Friend of Mine
Prison Break
Safe Haven
Suspects
The Crown Witness
The Rat
The Sentry
Vizima Confidential
What Lies Beneath
Working Girls
Worth Its Weight in Gold
Chapter III
Overview (Trade Qtr)
Overview (Misc)
A Posh Reception
All the King’s Men
Beauty and the Beast
Blue Eyes
Contracts
Dandelion’s Lute
Diplomacy and Hunting
Echoes of Yesterday
Following the Thread
Gold Rush
Identity
Lock and Key
Reaping Time
Six Feet Under
The Source
The Unforgiven
The Viziman Connection
Won’t Hurt a Bit
Chapter IV
Overview (Lakeside)
Overview (Murky Waters)
Overview (Fields)
Alvin
Armor
Contracts
Daily Bread
Free Elves
Hunting the Wild Hunt
Old Habits Die Hard
Ripples
Small Problems
Temptation
The Heat of the Day
The Paths of Destiny
Chapter V
Overview (Castle)
Overview (Old Vizima)
Overview (Swamp)
Overview (Old Manor)
Contracts
Her Highness the Striga
Hope Burns Bright
Mud and Velvet
Sweet Revenge
The Flame that Cleanses
Under a Fiery Sky
Epilogue
The Ashes of Vizima
Frozen Reflections
 
 
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