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Quest: The Flame that Cleanses

Did we miss anything in this section? Is there something we didn't discover? Let us know!


 
 
Background

If you decided to support the Order, then Zoltan Chivay will give you this quest at the Vizima Dike at the start of Chapter V.


Walkthrough

Zoltan will tell you that the Order is slaughtering civilians in Old Vizima, and you’ll decide to check out the situation. When you finally arrive there, you’ll be greeted by White Rayla (#1), who will brag that she’s killed 20 Squirrels, and that earlier she captured Toruviel and handed her over to be hung. She’ll also mention that Siegfried would like to see you in the field hospital (#2).

Before you can go to the hospital, you’ll have to match White Rayla’s kill count. To do this, you’ll have to pick up Squirrel Puffs from dead Scoia’tael soldiers. This shouldn’t be much of a problem, since puffs can be found on every Scoia’tael corpse, and you’ll find plenty of corpses in the quarter (especially near the hospital). Really, the only challenge will be to kill the Scoia’tael soldiers quickly enough so that you’ll have a few moments here and there to loot the corpses. If you built up the Igni sign, this is a good place to use it.

Inside the hospital, you’ll meet up with Shani and Siegfried, but before you can say much to them, a soldier will burst into the room and tell you that a striga has been spotted at the tower (#3), and you’ll have to rush off to take care of it.

After returning from the tower, you’ll once again try to talk to Shani, but once again you’ll be interrupted. This time some Scoia’tael soldiers will barge into the hospital, intent upon slaying all of the wounded humans. You won’t need to defend anybody, including Shani, so just draw your steel sword and switch to the group style, and then whack away.

“They wanted to slay the wounded. How can anyone fall so low?!”

After the battle, when you leave the hospital, you’ll encounter some Scoia’tael soldiers threatening White Rayla. After dispatching the soldiers, White Rayla will thank you for coming to her aid, and then she’ll walk over to the Order command post (#4). This is where you can sleep with her if you want.

When you leave the command post, you’ll learn that White Rayla has become trapped in the barricades, and you and Siegfried will decide to rescue her. To get to White Rayla, you’ll need to defeat several Scoia’tael soldiers and then destroy a barricade (#5) using the Aard sign. White Rayla will join you at that point, but after destroying the next barricade (#6) and defeating the Scoia’tael soldiers behind it, White Rayla will get assassinated by Yaevinn, and you and Seigefried will move on to the Swamp Cemetery, where the quest will come to an end.

Note: If you have trouble spotting the barricades, they’re never on fire, and they always contain a wagon wheel.


1 - Starting Point


2 - Field Hospital


3 - Tower


4 - Order Command Post


5 - First Barricade


6 - Second Barricade


Walkthrough
Introduction
Gameplay Notes
Sign Locations
Trophy Monsters
Prologue
A Potion for Triss
Berengar’s Secret
Defending Kaer Morhen
Witchers’ Secrets
Chapter I
Overview
A Game of Dice
Buried Memories
Contracts
Dead Hand of the Past
Fistfight
Hot Potato
Of Monsters and Men
Secret Garden
She’s No Early Bird
Strangers in the Night
The Salamander’s Tail
Wanted
Chapter II
Overview (Temple Qtr)
Overview (Sewers)
Overview (Dike & Swamp)
A Gravedigger’s Gratitude
A Long Way from Home
A Lost Lamb
A Most Uncommon Wine
A Mysterious Tower
Anatomy of a Crime
Contracts
Finders Keepers
Flowers and Gold
Force Recon
Memory of a Blade
Old Friend of Mine
Prison Break
Safe Haven
Suspects
The Crown Witness
The Rat
The Sentry
Vizima Confidential
What Lies Beneath
Working Girls
Worth Its Weight in Gold
Chapter III
Overview (Trade Qtr)
Overview (Misc)
A Posh Reception
All the King’s Men
Beauty and the Beast
Blue Eyes
Contracts
Dandelion’s Lute
Diplomacy and Hunting
Echoes of Yesterday
Following the Thread
Gold Rush
Identity
Lock and Key
Reaping Time
Six Feet Under
The Source
The Unforgiven
The Viziman Connection
Won’t Hurt a Bit
Chapter IV
Overview (Lakeside)
Overview (Murky Waters)
Overview (Fields)
Alvin
Armor
Contracts
Daily Bread
Free Elves
Hunting the Wild Hunt
Old Habits Die Hard
Ripples
Small Problems
Temptation
The Heat of the Day
The Paths of Destiny
Chapter V
Overview (Castle)
Overview (Old Vizima)
Overview (Swamp)
Overview (Old Manor)
Contracts
Her Highness the Striga
Hope Burns Bright
Mud and Velvet
Sweet Revenge
The Flame that Cleanses
Under a Fiery Sky
Epilogue
The Ashes of Vizima
Frozen Reflections
 
 
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