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Quest: Contracts (Chapter I)

Did we miss anything in this section? Is there something we didn't discover? Let us know!


 
 
Background

You’ll find three contract notices on the notice board outside of the inn (#1). To gain their quests, you’ll just need to pick them up and read them. The notices themselves aren’t important for anything, so after reading them you can safely drop them to clear some space in your inventory.


Walkthrough

The Barghest Contract

For this quest you’ll need to collect 10 Barghest Skulls for Abigail (#2). You’ll encounter barghests all around the village at night. You won’t need to read up on barghests to recognize their skulls, and so you shouldn’t have any trouble collecting enough for the contract.

When you deliver the skulls to Abigail, she’ll reward you with 100 orens and some Mandrake Root.

The Drowner Contract

For this quest you’ll need to collect 3 samples of Drowner Brain Tissue for the Reverend (#3). Drowners can be found along the riverbank at night, but you’ll need to read the book Swamp Monsters to recognize their brains. You can pick up Swamp Monsters for free from one of the peasant houses (#4). You can also buy it from Abigail (#2) or from the antiquary at the inn (#1).

When you deliver the brain tissues to the Reverend, you’ll receive 100 orens.

The Ghoul Contract

For this quest you’ll need to collect 3 samples of Ghoul Blood for Kalkstein, who is currently staying at the inn (#1). Ghouls are much rarer than drowners and barghests, but you can find them in the crypt (#5), and sometimes you’ll encounter one wandering around in the village. To recognize a ghoul’s blood you’ll need to read the book The Tome of Fear and Loathing, Volume I, which can be found at the inn, either by purchasing it from the antiquary or by winning it from a drunkard in the drinking game.

When you deliver the blood to Kalkstein, he’ll reward you with 100 orens and a copy of the book Basics of Alchemy.

Note: You can also learn about ghouls and drowners by talking to certain old women in the southern and western parts of the village. If you give the women food or bribe them with orens, then they’ll tell you tales, and the tales will give you the same information as books.


1 - Inn


2 - Abigail


3 - Reverend


4 - Peasant House


5 - Crypt


Walkthrough
Introduction
Gameplay Notes
Sign Locations
Trophy Monsters
Prologue
A Potion for Triss
Berengar’s Secret
Defending Kaer Morhen
Witchers’ Secrets
Chapter I
Overview
A Game of Dice
Buried Memories
Contracts
Dead Hand of the Past
Fistfight
Hot Potato
Of Monsters and Men
Secret Garden
She’s No Early Bird
Strangers in the Night
The Salamander’s Tail
Wanted
Chapter II
Overview (Temple Qtr)
Overview (Sewers)
Overview (Dike & Swamp)
A Gravedigger’s Gratitude
A Long Way from Home
A Lost Lamb
A Most Uncommon Wine
A Mysterious Tower
Anatomy of a Crime
Contracts
Finders Keepers
Flowers and Gold
Force Recon
Memory of a Blade
Old Friend of Mine
Prison Break
Safe Haven
Suspects
The Crown Witness
The Rat
The Sentry
Vizima Confidential
What Lies Beneath
Working Girls
Worth Its Weight in Gold
Chapter III
Overview (Trade Qtr)
Overview (Misc)
A Posh Reception
All the King’s Men
Beauty and the Beast
Blue Eyes
Contracts
Dandelion’s Lute
Diplomacy and Hunting
Echoes of Yesterday
Following the Thread
Gold Rush
Identity
Lock and Key
Reaping Time
Six Feet Under
The Source
The Unforgiven
The Viziman Connection
Won’t Hurt a Bit
Chapter IV
Overview (Lakeside)
Overview (Murky Waters)
Overview (Fields)
Alvin
Armor
Contracts
Daily Bread
Free Elves
Hunting the Wild Hunt
Old Habits Die Hard
Ripples
Small Problems
Temptation
The Heat of the Day
The Paths of Destiny
Chapter V
Overview (Castle)
Overview (Old Vizima)
Overview (Swamp)
Overview (Old Manor)
Contracts
Her Highness the Striga
Hope Burns Bright
Mud and Velvet
Sweet Revenge
The Flame that Cleanses
Under a Fiery Sky
Epilogue
The Ashes of Vizima
Frozen Reflections
 
 
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