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Quest: Identity
Background

Triss will give you this quest when you talk to her in her house at the start of Chapter III.


Walkthrough

Triss will tell you that she can’t restore your memory, but that by taking stands and making decisions, you might discover for yourself who you really are. As far as we’re aware, this quest won’t lead to anything or award you with anything -- or even end -- but you’ll update it from time to time during the course of the campaign.

Here are some of the places where you can update the quest:

Thaler at the New Narakort Inn (Chapter III). During the quest A Posh Reception, when you ask Thaler who he is exactly, he’ll in turn ask you if your reasons for hunting the Salamandra are personal or ideological. If you answer “ideological,” then you’ll realize “I’m driven by the fact that I’m a witcher.” If you answer “personal,” then you’ll realize “this has become personal for me.” If you answer “both,” then you’ll realize “my motivations are complex.”

The werewolf in the Trade Quarter (Chapter III). During the quest Lock and Key, you’ll encounter a werewolf, who will explain that it only hunts “the weeds of society.” If you let the werewolf go (so you can perhaps cure it later), then you’ll realize “not every monster deserves to die.” If you kill it, then you’ll realize “a monster is a threat that needs to be annihilated.”

Dandelion in the country inn (Chapter IV). While talking to Dandelion about what happened in Vizima after you left, if you say “I only kill humans in self-defense,” then you’ll realize “I don’t like killing and I resort to it only when necessary.” If you say “Salamandra and their kind deserve to die,” then you’ll realize “I have no objections to killing humans if I believe they deserve to die.” If you say “I have nothing against slaying humans,” then you’ll realize “I have no objections to killing humans.”

The Lady of the Lake on Black Tern Island (Chapter IV). When you ask her if she can help you regain your memory, she’ll ask you if you believe in destiny. If you answer “I do,” then you’ll realize “I tread the path destiny traces before me, and I have a mission to complete.” If you answer “I am master of my own fate,” then you’ll realize “I don’t believe in destiny and [...] I’m responsible for both my successes and failures.” If you answer “I believe in something more,” then you’ll realize “I cannot say what influence destiny has on my life.”

King Foltest in the Castle (Chapter V). He’ll ask you about the woman you chose in Chapter III. If you say, “Shani / Triss and I, we’re close,” then you’ll realize “Shani / Triss is the love of my life.” If you say, “We’re lovers, nothing more,” then you’ll realize “though I feel good with Shani / Triss, I’m not ready to love her.” If you say, “Shani / Triss is a friend,” then you’ll realize “Shani / Triss is first and foremost my friend.”

Walkthrough
Introduction
Gameplay Notes
Sign Locations
Trophy Monsters
Prologue
A Potion for Triss
Berengar’s Secret
Defending Kaer Morhen
Witchers’ Secrets
Chapter I
Overview
A Game of Dice
Buried Memories
Contracts
Dead Hand of the Past
Fistfight
Hot Potato
Of Monsters and Men
Secret Garden
She’s No Early Bird
Strangers in the Night
The Salamander’s Tail
Wanted
Chapter II
Overview (Temple Qtr)
Overview (Sewers)
Overview (Dike & Swamp)
A Gravedigger’s Gratitude
A Long Way from Home
A Lost Lamb
A Most Uncommon Wine
A Mysterious Tower
Anatomy of a Crime
Contracts
Finders Keepers
Flowers and Gold
Force Recon
Memory of a Blade
Old Friend of Mine
Prison Break
Safe Haven
Suspects
The Crown Witness
The Rat
The Sentry
Vizima Confidential
What Lies Beneath
Working Girls
Worth Its Weight in Gold
Chapter III
Overview (Trade Qtr)
Overview (Misc)
A Posh Reception
All the King’s Men
Beauty and the Beast
Blue Eyes
Contracts
Dandelion’s Lute
Diplomacy and Hunting
Echoes of Yesterday
Following the Thread
Gold Rush
Identity
Lock and Key
Reaping Time
Six Feet Under
The Source
The Unforgiven
The Viziman Connection
Won’t Hurt a Bit
Chapter IV
Overview (Lakeside)
Overview (Murky Waters)
Overview (Fields)
Alvin
Armor
Contracts
Daily Bread
Free Elves
Hunting the Wild Hunt
Old Habits Die Hard
Ripples
Small Problems
Temptation
The Heat of the Day
The Paths of Destiny
Chapter V
Overview (Castle)
Overview (Old Vizima)
Overview (Swamp)
Overview (Old Manor)
Contracts
Her Highness the Striga
Hope Burns Bright
Mud and Velvet
Sweet Revenge
The Flame that Cleanses
Under a Fiery Sky
Epilogue
The Ashes of Vizima
Frozen Reflections
 
 
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