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Sorcerer/Wizard Spells - Level Zero
Acid Splash

Level: Sorcerer 0, Wizard 0
School: Conjuration
Casting Time: 1 Standard Action
Descriptor: Acid
Range: Close (25')
Duration: Instantaneous
Components: Verbal, Somatic
Spell Resistance: No
Saving Throw: None

Fire an orb of acid at the target. Succeed on a ranged touch attack to hit. Deals 1d3 acid damage.


Daze

Level: Bard 0, Sorcerer 0, Wizard 0
School: Enchantment
Casting Time: 1 Standard Action
Descriptor: Mind-Affecting
Range: Close (25')
Duration: 1 Round
Components: Verbal, Somatic, Material
Spell Resistance: Yes
Saving Throw: Will Save

If the target humanoid creature has 4 Hit Dice or less, they are dazed for 1 round.


Detect Magic

Level: Bard 0, Cleric 0, Druid 0, Sorcerer 0, Wizard 0
School: Divination
Casting Time: 1 Standard Action
Range: Long (400')
Duration: 100 Rounds
Components: Verbal, Somatic, Focus
Spell Resistance: No
Saving Throw: None

Detect the presence of magic.


Disrupt Undead

Level: Sorcerer 0, Wizard 0
School: Necromancy
Casting Time: 1 Standard Action
Range: Close (25')
Duration: Instantaneous
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: None

You project a ray of positive energy. If it hits an undead creature, it deals 1d6 points of damage to it.


Flare

Level: Bard 0, Sorcerer 0, Wizard 0
School: Evocation
Casting Time: 1 Standard Action
Descriptor: Light
Range: Close (25')
Duration: 10 Rounds
Components: Verbal
Spell Resistance: Yes
Saving Throw: Fortitude Save

A burst of hot light dazzles the target.


Light

Level: Bard 0, Cleric 0, Druid 0, Sorcerer 0, Wizard 0
School: Evocation
Casting Time: 1 Standard Action
Descriptor: Light
Range: Touch
Duration: Level x 100 Rounds
Components: Verbal, Material
Spell Resistance: No
Saving Throw: None

This spell creates a small light source with a 20' radius (4 squares) and shadowy light for another 20'.


Ray of Frost

Level: Sorcerer 0, Wizard 0
School: Evocation
Casting Time: 1 Standard Action
Descriptor: Cold
Range: Close (25')
Duration: Instantaneous
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: None

You fire a thin, blue ray from your fingertip that deals 1d3 points of cold damage.


Resistance

Level: Bard 0, Cleric 0, Druid 0, Paladin 1, Sorcerer 0, Wizard 0
School: Abjuration
Casting Time: 1 Standard Action
Range: Touch
Duration: 10 Rounds
Components: Verbal, Somatic, Material
Spell Resistance: No
Saving Throw: None

This spell grants the target creature a +1 bonus to all saving throws.


Touch of Fatigue

Level: Sorcerer 0, Wizard 0
School: Necromancy
Casting Time: 1 Standard Action
Range: Touch
Duration: Level x 1 Rounds
Components: Verbal, Somatic, Material
Spell Resistance: Yes
Saving Throw: Fortitude Save

You channel negative energy to fatigue the target.