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Sorcerer/Wizard Spells - Level Eight
Charm Monster, Mass

Level: Bard 6, Sorcerer 8, Wizard 8
School: Enchantment
Casting Time: 1 Standard Action
Descriptor: Mind-Affecting
Range: Close (25')
Duration: Level x 1 Rounds
Components: Verbal
Spell Resistance: Yes
Saving Throw: Will Save

You may charm a group of creatures, temporarily turning them into your allies. Creatures should be within 30' (6 squares) of each other. This effect is negated by aggressive acts against or by the subject.


Incendiary Cloud

Level: Sorcerer 8, Wizard 8
School: Conjuration
Casting Time: 1 Standard Action
Descriptor: Fire
Range: Medium (100')
Duration: Level x 1 Rounds
Components: Verbal, Somatic
Spell Resistance: No
Saving Throw: Reflex Save

You create a cloud of smoke and embers that causes 4d6 points of fire damage each round to all creatures within the area of effect.


Mind Blank

Level: Sorcerer 8, Wizard 8
School: Abjuration
Casting Time: 1 Standard Action
Range: Close (25')
Duration: 4800 Rounds
Components: Verbal, Somatic
Spell Resistance: No
Saving Throw: None

The subject is protected against all mind-affecting spells.


Moment of Prescience

Level: Sorcerer 8, Wizard 8
School: Divination
Casting Time: Free Action
Range: Personal
Duration: 1 Round
Components: Verbal, Somatic
Spell Resistance: No
Saving Throw: None

For the remainder of this round and the next, this spell grants bonuses to the caster's attack, Armor Class, and saving throws equal to their caster level.


Polar Ray

Level: Sorcerer 8, Wizard 8
School: Evocation
Casting Time: 1 Standard Action
Descriptor: Cold
Range: Close (25')
Duration: Instantaneous
Components: Verbal, Somatic, Focus
Spell Resistance: Yes
Saving Throw: None

Launch a ray of freezing air at the target. It does 1d6 points of cold damage per caster level (up to a maximum of 25d6).


Power Word Stun

Level: Sorcerer 8, Wizard 8
School: Enchantment
Casting Time: 1 Standard Action
Descriptor: Mind-Affecting
Range: Close (25')
Duration: 20 Rounds
Components: Verbal
Spell Resistance: Yes
Saving Throw: None

This word of power stuns the target. Any creature with 151 or more hit points is unaffected.


Protection From Spells

Level: Sorcerer 8, Wizard 8
School: Abjuration
Casting Time: 1 Standard Action
Range: Touch
Duration: Level x 100 Rounds
Components: Verbal, Somatic, Material, Focus
Spell Resistance: No
Saving Throw: None

The subject receives a +8 bonus on all saving throws against spells and spell-like abilities