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Ranger Spells - Level Three
Cure Moderate Wounds

Level: Bard 2, Cleric 2, Druid 3, Paladin 3, Ranger 3
School: Conjuration
Casting Time: 1 Standard Action
Range: Touch
Duration: Instantaneous
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: Will Save

Cure a creature using positive energy. Cures 2d8 points of damage +1 point per caster level (to a maximum of +10). Against undead creatures, the spell deals damage rather than curing it.


Darkvision

Level: Ranger 3, Sorcerer 2, Wizard 2
School: Transmutation
Casting Time: 1 Standard Action
Range: Touch
Duration: Level x 600 Rounds
Components: Verbal, Somatic, Material, Focus
Spell Resistance: Yes
Saving Throw: Will Save

Grants you the ability to see 60' (12 squares) in the dark.


Neutralize Poison

Level: Bard 4, Cleric 4, Druid 3, Paladin 3, Ranger 3
School: Abjuration
Casting Time: 1 Standard Action
Range: Touch
Duration: Level x 100 Rounds
Components: Verbal, Somatic, Material, Focus
Spell Resistance: No
Saving Throw: None

The target creature has all traces of poison removed from its system.


Remove Disease

Level: Cleric 3, Druid 3, Ranger 3
School: Conjuration
Casting Time: 1 Standard Action
Range: Touch
Duration: Instantaneous
Components: Verbal, Somatic
Spell Resistance: No
Saving Throw: None

All diseases and disease effects are removed from the target creature.


Summon Nature's Ally III

Level: Druid 3, Ranger 3
School: Conjuration
Casting Time: Full-round Action
Range: Close (25')
Duration: Level x 1 Rounds
Components: Verbal, Somatic, Focus
Spell Resistance: No
Saving Throw: None

Summons a dire wolf to be a faithful and loyal servant. The wolf is large and takes up four squares (10x10 feet).