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Cleric Spells - Level Four
Cure Critical Wounds

Level: Bard 4, Cleric 4, Druid 5
School: Conjuration
Casting Time: 1 Standard Action
Range: Touch
Duration: Instantaneous
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: Will Save

Cure a creature using positive energy. Cures 4d8 points of damage +1 point per caster level (to a maximum of +20). Against undead creatures, the spell deals damage rather than curing it.


Death Ward

Level: Cleric 4, Druid 5, Paladin 4
School: Necromancy
Casting Time: 1 Standard Action
Range: Touch
Duration: Level x 10 Rounds
Components: Verbal, Somatic
Spell Resistance: No
Saving Throw: None

The target creature becomes immune to any energy drain, negative energy or death spells, spell-like abilities, and effects.


Dismissal

Level: Cleric 4, Sorcerer 5, Wizard 5
School: Abjuration
Casting Time: 1 Standard Action
Range: Long (400')
Duration: Instantaneous
Components: Verbal, Somatic, Focus
Spell Resistance: Yes
Saving Throw: Will Save

This spell forces an extraplanar creature back to its proper plane if it fails to make a special Will saving throw.


Divine Power

Level: Cleric 4
School: Evocation
Casting Time: 1 Standard Action
Range: Personal
Duration: Level x 1 Rounds
Components: Verbal, Somatic, Focus
Spell Resistance: No
Saving Throw: None

You imbue yourself with strength and skill in combat. Your base attack bonus becomes equal to your character level (to a maximum of +20), you gain a +6 enhancement bonus to Strength, and receive 1 temporary hit point per caster level.


Freedom of Movement

Level: Bard 4, Cleric 4, Druid 4, Ranger 4
School: Abjuration
Casting Time: 1 Standard Action
Range: Touch
Duration: Level x 10 Rounds
Components: Verbal, Somatic
Spell Resistance: No
Saving Throw: None

The target creature becomes immune to paralysis, stun, sleep, and entanglement effects.


Inflict Critical Wounds

Level: Cleric 4
School: Necromancy
Casting Time: 1 Standard Action
Range: Touch
Duration: Instantaneous
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: Will Save

Harm a creature using negative energy. Inflicts 4d8 points of damage +1 point per caster level (to a maximum of +20). Against undead creatures the spell cures the subject of a like amount of damage rather than harming it.


Neutralize Poison

Level: Bard 4, Cleric 4, Druid 3, Paladin 3, Ranger 3
School: Abjuration
Casting Time: 1 Standard Action
Range: Touch
Duration: Level x 100 Rounds
Components: Verbal, Somatic, Material, Focus
Spell Resistance: No
Saving Throw: None

The target creature has all traces of poison removed from its system.


Poison

Level: Cleric 4, Druid 3
School: Necromancy
Casting Time: 1 Standard Action
Range: Touch
Duration: Permanent
Components: Verbal, Somatic, Focus
Spell Resistance: Yes
Saving Throw: Fortitude Save

Infect the enemy with a horrible poison. If the subject fails their Fortitude save, it does 1d10 Constitution damage and another 1d10 a minute later.


Summon Monster IV

Level: Bard 4, Cleric 4, Sorcerer 4, Wizard 4
School: Conjuration
Casting Time: 1 Standard Action
Range: Close (25')
Duration: Level x 1 Rounds
Components: Verbal, Somatic, Focus
Spell Resistance: No
Saving Throw: None

You summon a monstrous spider to be a faithful and loyal servant. The spider is large and takes up four squares (10x10 feet).

Spells
Bard Spells
Level 0
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Cleric Spells
Level 0
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Druid Spells
Level 0
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Paladin Spells
Level 1
Level 2
Level 3
Level 4
Ranger Spells
Level 1
Level 2
Level 3
Level 4
Sorcerer/Wizard Spells
Level 0
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
 
 
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