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Bard Spells - Level Four
Break Enchantment

Level: Bard 4, Cleric 5, Paladin 4, Sorcerer 5, Wizard 5
School: Divination
Casting Time: 1 Standard Action
Range: Close (25')
Duration: Instantaneous
Components: Verbal, Somatic
Spell Resistance: No
Saving Throw: None

This spell frees victims from enchantments, transmutations, and curses.


Cure Critical Wounds

Level: Bard 4, Cleric 4, Druid 5
School: Conjuration
Casting Time: 1 Standard Action
Range: Touch
Duration: Instantaneous
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: Will Save

Cure a creature using positive energy. Cures 4d8 points of damage +1 point per caster level (to a maximum of +20). Against undead creatures, the spell deals damage rather than curing it.


Dominate Person

Level: Bard 4, Sorcerer 5, Wizard 5
School: Enchantment
Casting Time: 1 Standard Action
Descriptor: Mind-Affecting
Range: Close (25')
Duration: Level x 2 Rounds
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: Will Save

The target person temporarily becomes a faithful and loyal servant of the caster.


Freedom of Movement

Level: Bard 4, Cleric 4, Druid 4, Ranger 4
School: Abjuration
Casting Time: 1 Standard Action
Range: Touch
Duration: Level x 10 Rounds
Components: Verbal, Somatic
Spell Resistance: No
Saving Throw: None

The target creature becomes immune to paralysis, stun, sleep, and entanglement effects.


Hold Monster

Level: Bard 4, Sorcerer 5, Wizard 5
School: Enchantment
Casting Time: 1 Standard Action
Descriptor: Mind-Affecting
Range: Medium (100')
Duration: Level x 1 Rounds
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: Will Save

The target monster is paralyzed for the duration of the spell. The victim can make a Will save every round to try to break free of the spell's effect.


Invisibility, Greater

Level: Bard 4, Sorcerer 4, Wizard 4
School: Illusion
Casting Time: 1 Standard Action
Range: Touch
Duration: Level x 1 Rounds
Components: Verbal, Somatic
Spell Resistance: No
Saving Throw: None

The spell's recipient vanishes from sight and cannot be seen even with darkvision.


Neutralize Poison

Level: Bard 4, Cleric 4, Druid 3, Paladin 3, Ranger 3
School: Abjuration
Casting Time: 1 Standard Action
Range: Touch
Duration: Level x 100 Rounds
Components: Verbal, Somatic, Material, Focus
Spell Resistance: No
Saving Throw: None

The target creature has all traces of poison removed from its system.


Rainbow Pattern

Level: Bard 4, Sorcerer 4, Wizard 4
School: Illusion
Casting Time: 1 Standard Action
Descriptor: Mind-Affecting
Range: Medium (100')
Duration: Concentrate
Components: Verbal, Somatic, Material, Focus
Spell Resistance: Yes
Saving Throw: Will Save

A glowing pattern of colors fascinates creatures within a 20' radius (4 squares).


Shout

Level: Bard 4, Sorcerer 4, Wizard 4
School: Evocation
Casting Time: 1 Standard Action
Range: Close (25')
Duration: 10 Rounds
Components: Verbal
Spell Resistance: Yes
Saving Throw: Fortitude Save

Emit a scream that deafens and damages creatures in its path. Any creature in the spell's area of effect is deafened and takes 5d6 sonic damage. A successful Fortitude save negates the deafened effect and halves the damage.


Summon Monster IV

Level: Bard 4, Cleric 4, Sorcerer 4, Wizard 4
School: Conjuration
Casting Time: 1 Standard Action
Range: Close (25')
Duration: Level x 1 Rounds
Components: Verbal, Somatic, Focus
Spell Resistance: No
Saving Throw: None

You summon a monstrous spider to be a faithful and loyal servant. The spider is large and takes up four squares (10x10 feet).