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Sorcerer/Wizard Spells - Level Three
Blink

Level: Bard 3, Sorcerer 3, Wizard 3
School: Transmutation
Casting Time: 1 Standard Action
Range: Personal
Duration: Level x 1 Rounds
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: None

You blink back and forth between the material and ethereal plane. Attacks against you have a 50% chance to miss a target and area effect attacks do half damage. As you are partially ethereal, you have an 80% chance of hitting ethereal targets.


Clairvoyance

Level: Bard 3, Sorcerer 3, Wizard 3
School: Divination
Casting Time: 1 Standard Action
Range: Personal
Duration: 1 Round
Components: Verbal, Somatic, Focus
Spell Resistance: No
Saving Throw: None

Removes any fog-of-war obscuring the level.


Deep Slumber

Level: Bard 3, Sorcerer 3, Wizard 3
School: Enchantment
Casting Time: 1 Standard Action
Descriptor: Mind-Affecting
Range: Close (25')
Duration: Level x 10 Rounds
Components: Verbal, Somatic, Material
Spell Resistance: Yes
Saving Throw: Will Save

This spell functions like sleep, except that it affects 10 Hit Dice of creatures.


Dispel Magic

Level: Bard 3, Cleric 3, Sorcerer 3, Wizard 3
School: Abjuration
Casting Time: 1 Standard Action
Range: Medium (100')
Duration: Instantaneous
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: None

This spell attempts to strip all magical effects from a single target. It can also target a group of creatures, attempting to remove the most powerful spell effect from each creature. To remove an effect, you make a dispel check of 1d20 +1 per caster level (to a maximum of +10) against a DC of 11 + the spell effect's caster level.


Fireball

Level: Sorcerer 3, Wizard 3
School: Evocation
Casting Time: 1 Standard Action
Descriptor: Fire
Range: Long (400')
Duration: Instantaneous
Components: Verbal, Somatic, Material
Spell Resistance: Yes
Saving Throw: Reflex Save

You unleash a fiery projectile that explodes for 1d6 points of fire damage per caster level (to a maximum of 10d6) to every creature within a 20' radius (4 squares).


Flame Arrow

Level: Sorcerer 3, Wizard 3
School: Conjuration
Casting Time: 1 Standard Action
Descriptor: Fire
Range: Medium (100')
Duration: Instantaneous
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: Reflex Save

You launch 1 conjured fiery arrow at the target creature for every 4 caster levels. Each arrow does 4d6 points of fire damage.


Haste

Level: Bard 3, Sorcerer 3, Wizard 3
School: Transmutation
Casting Time: 1 Standard Action
Range: Close (25')
Duration: Level x 1 Rounds
Components: Verbal, Somatic, Material
Spell Resistance: No
Saving Throw: None

Affects one creature per caster level within 15' (3 squares) of the target location. Subjects gain one extra attack when making a Full Round Attack. They also gain a +1 bonus to Armor Class and attack rolls. Furthermore, they double their movement.


Heroism

Level: Bard 2, Sorcerer 3, Wizard 3
School: Enchantment
Casting Time: 1 Standard Action
Descriptor: Mind-Affecting
Range: Touch
Duration: Level x 100 Rounds
Components: Verbal, Somatic
Spell Resistance: No
Saving Throw: None

This spell inspires the target with great bravery. The recipient gains a +2 morale bonus on attack rolls, saves, and skill checks.


Hold Person

Level: Bard 2, Cleric 2, Sorcerer 3, Wizard 3
School: Enchantment
Casting Time: 1 Standard Action
Descriptor: Mind-Affecting
Range: Medium (100')
Duration: Level x 1 Rounds
Components: Verbal, Somatic, Material
Spell Resistance: Yes
Saving Throw: Will Save

The target humanoid is paralyzed for the duration of the spell. The victim may attempt a Will save each round to try and break free from the spell's effect.


Lightning Bolt

Level: Sorcerer 3, Wizard 3
School: Evocation
Casting Time: 1 Standard Action
Descriptor: Electricity
Range: Medium (100')
Duration: Instantaneous
Components: Verbal, Somatic, Material
Spell Resistance: Yes
Saving Throw: Reflex Save

Releases a lightning bolt that deals 1d6 points of electricity damage per caster level (up to a maximum of 10d6).


Rage

Level: Bard 2, Sorcerer 3, Wizard 3
School: Enchantment
Casting Time: 1 Standard Action
Descriptor: Mind-Affecting
Range: Medium (100')
Duration: Concentrate
Components: Verbal, Somatic
Spell Resistance: No
Saving Throw: None

This spell affects one creature per three caster levels that are within 30' (6 squares) of the target location. Each affected creature gains a +4 morale bonus to Strength and Constituation, as well as a +2 morale bonus to Will saves and a -2 penalty to Armor Class. When the spell wears off, the subject is fatigued.


Slow

Level: Bard 3, Sorcerer 3, Wizard 3
School: Transmutation
Casting Time: 1 Standard Action
Range: Close (25')
Duration: Level x 1 Rounds
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: Will Save

All enemy creatures within the area of effect have their speed lowered by 50% and lose a single attack per round. Affected creatures also suffer a -1 penalty to AC, attack rolls, and Reflex saves.


Summon Monster III

Level: Bard 3, Cleric 3, Sorcerer 3, Wizard 3
School: Conjuration
Casting Time: 1 Standard Action
Range: Close (25')
Duration: Level x 1 Rounds
Components: Verbal, Somatic, Focus
Spell Resistance: No
Saving Throw: None

You summon a dire wolf to be a faithful and loyal servant.