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Cleric Spells - Level Zero
Cure Minor Wounds

Level: Cleric 0, Druid 0
School: Conjuration
Casting Time: 1 Standard Action
Range: Touch
Duration: Instantaneous
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: Will Save

Cure a creature using positive energy. Cures 1 point of damage.


Detect Magic

Level: Bard 0, Cleric 0, Druid 0, Sorcerer 0, Wizard 0
School: Divination
Casting Time: 1 Standard Action
Range: Long (400')
Duration: 100 Rounds
Components: Verbal, Somatic, Focus
Spell Resistance: No
Saving Throw: None

Detect the presence of magic.


Guidance

Level: Cleric 0, Druid 0
School: Divination
Casting Time: 1 Standard Action
Range: Touch
Duration: 1 Round
Components: Verbal, Somatic
Spell Resistance: No
Saving Throw: None

Provides a +1 bonus to attack rolls, saving throws, and skill checks.


Inflict Minor Wounds

Level: Cleric 0
School: Necromancy
Casting Time: 1 Standard Action
Range: Touch
Duration: Instantaneous
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: Will Save

If you succeed in striking an opponent with a touch attack, the target suffers 1 point of negative energy damage. Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.


Light

Level: Bard 0, Cleric 0, Druid 0, Sorcerer 0, Wizard 0
School: Evocation
Casting Time: 1 Standard Action
Descriptor: Light
Range: Touch
Duration: Level x 100 Rounds
Components: Verbal, Material
Spell Resistance: No
Saving Throw: None

This spell creates a small light source with a 20' radius (4 squares) and shadowy light for another 20'.


Resistance

Level: Bard 0, Cleric 0, Druid 0, Paladin 1, Sorcerer 0, Wizard 0
School: Abjuration
Casting Time: 1 Standard Action
Range: Touch
Duration: 10 Rounds
Components: Verbal, Somatic, Material
Spell Resistance: No
Saving Throw: None

This spell grants the target creature a +1 bonus to all saving throws.


Virtue

Level: Cleric 0, Druid 0, Paladin 1
School: Transmutation
Casting Time: 1 Standard Action
Range: Touch
Duration: Level x 10 Rounds
Components: Verbal, Somatic
Spell Resistance: No
Saving Throw: None

The target creature gains 1 temporary hit point above his maximum total.

Spells
Bard Spells
Level 0
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Cleric Spells
Level 0
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Druid Spells
Level 0
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Paladin Spells
Level 1
Level 2
Level 3
Level 4
Ranger Spells
Level 1
Level 2
Level 3
Level 4
Sorcerer/Wizard Spells
Level 0
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
 
 
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