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Cleric Spells - Level Nine
Heal, Mass

Level: Cleric 9
School: Conjuration
Casting Time: 1 Standard Action
Range: Touch
Duration: Instantaneous
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: Will Save

Mass Heal works on multiple creatures within a 30' radius (6 squares). It immediately cures all ability damage, blindness, confusion, daze, dazzled, deafness, disease, exhaustion, fatigue, feeblemind, insanity, nausea, sickness, stun, and poison. It also cures 10 hit points per caster level of the spellcaster, to a maximum of 150 points. When used on an undead creature, the spell acts like Harm.


Implosion

Level: Cleric 9
School: Evocation
Casting Time: 1 Standard Action
Range: Close (25')
Duration: Instantaneous
Components: Verbal, Somatic
Spell Resistance: Yes
Saving Throw: Fortitude Save

You create a destructive resonance in the target's body. You may select and instantaneously kill a target creature if they fail a Fortitude save.


Miracle

Level: Cleric 9
School: Evocation
Casting Time: 1 Standard Action
Range: Close (25')
Duration: 10 Rounds
Components: Verbal, Somatic
Spell Resistance: No
Saving Throw: None

The target of the miracle loses all negative status effects and is cured of damage up to 10 per caster level. If they have no damage, they gain 50 temporary hit points.


True Resurrection

Level: Cleric 9
School: Conjuration
Casting Time: 1 Standard Action
Range: Personal
Duration: Instantaneous
Components: Verbal, Somatic, Material, Focus
Spell Resistance: Yes
Saving Throw: None

Restore life to all dead allies in a 15' (3 square) radius.